WyvernWrath
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Revision as of 12:28, 6 August 2020 by WyvernWrath (talk | contribs)
Original Text /First Print /Second Print /C&C Print /NSFW Base /2nd Edition
The requirement to play this card is the ability to; |
"Place into a Stable" during the resolution of the card. |
If you cannot met the above requirement you cannot play the card. |
Basic Unicorn Cards CANNOT enter any other Stable from any action or effect. If this card would be sacrificed or destroyed, return it to your hand instead. Magic Cards are only cards that have a "green" colored tab with a "star" in it. If this card is in your Stable at the beginning of your turn end of your turn SACRIFICE Basic Unicorn card When this card enters your Stable
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously