UU Game Terminology - Masquerade
- the wearing of disguise. "dressing up, role playing, and masquerade"
Currently there are 5 cards defined as "Masquerade" cards, All cards contain the effect text;
"All of your Unicorns are considered "Masquerading". Cards that affect Unicorn cards do not affect your "Masquerader"."
Gameplay Concepts
There are two effect "concepts" that are active when a "Masquerade" card is in a Stable.
- 1. Unicorns masquerade as a panda,cat,otter or shit, or as a combination of the five if a player is so unlucky to have multiple masquerade cards in the Stable.
- Unicorns cards are considered unicorns when they enter a Stable, they Simultaneously trigger any effect and become the panda,cat,otter or shit (at the same time).(i.e. Barbed Wire)
- Being a Masquerading "non-unicorn" does NOT give any Immunity to any effect. You just have no Unicorns (anymore).
- 2. Masquerade Cards give Continuous Immunity to Unicorn Cards.
- A Unicorn Card is still a Unicorn Card.
- The Immunity protects it from being targeted by effects that affect Unicorn Cards, Unicorn Cards CANNOT be chosen to be destroyed by an opponent, or sacrificed for a Requirement.
PANDAMONIUM
Second Print: All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas.
OTTER DEVASTATION
C&C Print: All of your Unicorns are considered Otters. Cards that affect Unicorn cards do not affect your Otters.
CATASTROPHE
C&C Print: All of your Unicorns are considered Cats. Cards that affect Unicorn cards do not affect your Cats.
HORSE SHIT
NSFW Base: All of your Unicorns are considered Shits. Cards that affect Unicorn cards do not affect your Shits.
OH, DEER
Christmas Special Exp: All of your Unicorns are considered Reindeer. Cards that affect Unicorn cards do not affect your Reindeer.
Specific Card Rules and Information
This card has no requirement preventing the playing of this card. |
The card must be placed into a stable during the resolution of the card. |
When in a stable; This card adds an immunity to; Unicorn Cards |
Unicorn cards are immune to targeted effects; |
"This protection prevents a unicorn card from being targeted for a targeted effect." during the resolution of a card. |
If a targeted effect is required you cannot play the card. |
You cannot win the game if a Masquerade card is in your Stable. You require "unicorns" in your stable to win. |
A Stolen Unicorn will not return to its original Stable, the return effect does not affect "Masquerader" or Unicorn Cards. The card now has immunity from the return effect. |
Do my Unicorn card effects work if Masquerade card is in my Stable? Yes, their effects remain the same. |
The immunity granted from a Masquerade card does not extend to unicorn card effects. The effect created from a unicorn card on another player's cards can be replaced by other card effects instead. |
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously