Difference between revisions of "UU Game Terminology - Cards"

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=='''Gameplay Terminology'''==
 
=='''Gameplay Terminology'''==
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
+
{{Gameplay Terminology}}
----
 
*[[Player]]
 
**[[Hand|Player: Hand]]
 
**[[Hand|Player: Hand Limit]]
 
**[[Stable|Player: Stable]]
 
**[[Turn|Player: Turn]]
 
----
 
*[[Phase|Phase(s)]]
 
**[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
----
 
*[[Cards]]
 
**Card type:[[Downgrade]]
 
**Card type:[[Instant]]
 
**Card type:[[Magic]]
 
**Card type:[[Upgrade]]
 
**Card type:[[Unicorn]]
 
**Unicorn card type:[[Baby Unicorn|Baby]]
 
**Unicorn card type:[[Basic Unicorn|Basic]]
 
**Unicorn card type:[[Magical Unicorn|Magical]]
 
**Unicorn card type:[[Ultimate Unicorn|Ultimate]]
 
----
 
*Game: [[Deck]]
 
*Game: [[Discard Pile]]
 
*Game: [[Impossible|Impossible Actions]]
 
*Game: [[Immunity]]
 
*Game: [[Instant|Instant Pile]]
 
*Game: [[Nursery]]
 
*Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]])
 
----
 
*[[Choose|Choose]] (a card)
 
*[[UU Game Terminology - Destroy|Destroy]] (a card)
 
*[[Discard]] (a card)
 
*[[Draw]] (a card)
 
*[[Play]] (a card)
 
*[[Pull]] (a card)
 
*[[Replace]] (a card)
 
*[[Return]] (a card)
 
*[[UU Game Terminology - Sacrifice|Sacrificed]] (a card)
 
*[[Steal]] (a card)
 
----
 
*[[UU Game Terminology - Effects|effect]]
 
**Effect: [[Bring]] (into stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
 
**Effect: [[UU Game Terminology - Continuous|Continuous]]
 
**Effect: [[Mandatory]]
 
**Effect: [[UU Game Terminology - Optional|Optional]]
 
**Effect: [[UU Game Terminology - Triggered|Triggered]]
 
**Effect: [[Unless otherwise stated]]
 
**Effect: [[Search]]
 
**Effect: [[Shuffle]]
 
----
 
*Defined as:[[Seven Sacker]]
 
*Defined as:[[Masquerade]]
 
*Defined as:[[Flyers]]
 
*Defined as:[[Simultaneously]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 
*Defined as:[[Winning|Win Condition]]
 

Revision as of 11:34, 16 March 2020

Cards

There are 5 types of cards in the game.

  • Instant cards can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be chained during a single turn.
  • Upgrade cards grant positive effects. You can play an Upgrade card in any player’s Stable. An Upgrade card in your Stable affects only your Stable (unless otherwise stated).
  • Downgrade cards impose negative effects. You can play a Downgrade card in any player’s Stable. A Downgrade card in your Stable affects only your Stable (unless otherwise stated).
  • Magic cards have one-time effects. When you play a Magic card, it immediately takes effect and is then discarded.
  • Unicorn Cards You can play a Unicorn card in any player’s Stable. There are 4 sub-types of Unicorn cards:
    • Baby Unicorn Cards are Unicorns that only enter a Stable from the Nursery. They are never added to the deck, a player’s hand, or the discard pile.
    • Basic Unicorn Cards are Unicorns. They don’t have any effects, but they might have a special place in your heart.
    • Magical Unicorn Cards are Unicorns that have effects. Some have triggered effects, while others have continuous effects.
    • Ultimate Unicorn Cards are Unicorns that have effects. Some have triggered effects, while others have continuous effects.


  • Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
  • "Play" specifically refers to playing a card from your hand during your Action phase or playing an Instant card at any time.
  • If you Bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d.
  • Some card effects allow you to search the deck or the discard pile for a card. Once you have retrieved that card, you must reveal the card you chose to each other player before adding it to your hand.
  • All cards are by definition a singular "Card". Effects are NOT cards.
  • When a card is resolved (not neigh'd) The player may choose any Stable to place a Unicorn, Upgrade or Downgrade CARD.
  • An Instant card is played targeting another card, they do not target players.
  • When a Magic card resolves (not neigh'd) The player resolves all effects listed in order on the CARD.

Physical Appearance

  • January 2018 Unstable Unicorns is published by Breaking Games™ an AD MAGIC™ company. This change in publisher has given the card back a lighter appearance and a larger black border than the previous releases.

White back difference.jpgBlack back differece.jpg

  • January 2019 Unstable Unicorns is published by GPI™ (Grand Prix International, Inc.). This change in publisher has not changed the look of cards from the previous version.

Gameplay Terminology