Difference between revisions of "UU Game Terminology - Hand"

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__NOTOC__
 
Cards are held in a Player's hand, NO other player can see what cards you have in your hand, unless otherwise stated.
 
Cards are held in a Player's hand, NO other player can see what cards you have in your hand, unless otherwise stated.
* Even if you are holding zero(0) cards in your [[UU Game Terminology - Hand|Hand]] you still have the concept of a [[UU Game Terminology - Hand|hand]] of cards, it is just empty of cards at that moment of gameplay. If instructed to discard your hand, this could be zero cards to fulfill the requirement.
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* '''Even if you are holding zero(0) cards in your [[UU Game Terminology - Hand|Hand]] you still have the concept of a [[UU Game Terminology - Hand|hand]] of cards, it is just empty of cards at that moment of gameplay.''' ''A player is not "out of the game" nor receives any bonus to draw cards without an effect to do so if they have no cards in hand.''
* When you "pull" a card, it must be picked randomly. When you "choose" a card, you can look at your options and pick whichever card you want, unless otherwise stated.
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*'''If a requirement requires discarding your hand, you must have at least one card in your hand when playing the card (to meet the requirement).'''
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*'''The number of cards a player is holding is open game information. They should be either held in your hand for players to know this information or the true number held is stated when asked.''' ''This number is not hidden information.''
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*'''When you "pull" a card, it must be picked randomly. When you "choose" a card, you can look at your options and pick whichever card you want, unless otherwise stated.'''
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*'''When you "add" a card to your hand the text may specify a card or card type which may be from another player's hand, a stable, or the discard pile. Any valid target may be chosen to be added to your hand.''' ''The [[UU Game Terminology - Discard Pile|Discard Pile]] is face up and open information to all [[UU Game Terminology - Player|players]] you must reveal any card you chose to each other player before adding it to your hand.''
  
 
<span style="color:orange">'''Cards in Your Hand vs. Cards in Your Stable'''</span>
 
<span style="color:orange">'''Cards in Your Hand vs. Cards in Your Stable'''</span>
 
<br>Unicorn, Upgrade, and Downgrade cards have no effect while they are in your hand. Their effects are only active when they are in your Stable.
 
<br>Unicorn, Upgrade, and Downgrade cards have no effect while they are in your hand. Their effects are only active when they are in your Stable.
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*'''Unicorn cards in a player's hand are only unicorn cards, they are not considered to be a unicorn or something else until they are in a stable.'''
  
 
==HAND LIMIT==
 
==HAND LIMIT==
 
''What do you mean by "hand limit"?''
 
''What do you mean by "hand limit"?''
 
The default hand limit is 7, which means each player can only have 7 cards in their hand after the end of their turn. If you're holding more than 7 cards during your End of Turn phase, discard down to that number (unless you have a card in your Stable that says otherwise).
 
The default hand limit is 7, which means each player can only have 7 cards in their hand after the end of their turn. If you're holding more than 7 cards during your End of Turn phase, discard down to that number (unless you have a card in your Stable that says otherwise).
*The Hand Limit discard only occurs during the [[End of Turn Phase]] after all other effects have resolved.
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*The Hand Limit discard only occurs on your turn during the [[UU Game Terminology - End of Turn Phase|End of Turn Phase]] after all other effects have resolved.  
* '''The [[End of Turn Phase|end of turn]] hand limit effect is a continuous effect that verifies the [[UU Game Terminology - Hand|Hand]] after each [[Discard]] if you have reached the [[Hand|hand limit]].''' ''If EOT verifies you have 9 cards in [[UU Game Terminology - Hand|Hand]] you [[Discard]] one card, then EOT verifies the number again, prior to [[Discard|discarding]] a second card.''
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* '''The [[UU Game Terminology - End of Turn Phase|end of turn]] hand limit effect is a continuous effect that verifies the [[UU Game Terminology - Hand|Hand]] after each [[UU Game Terminology - Discard|Discard]] if you have reached the [[UU Game Terminology - Hand|hand limit]].''' ''If EOT verifies you have 9 cards in [[UU Game Terminology - Hand|Hand]] you [[UU Game Terminology - Discard|Discard]] one card, then EOT verifies the number again, prior to [[UU Game Terminology - Discard|discarding]] a second card.''
*'''Cards that effect the size of the [[Hand|Hand Limit]] are continuous, but only have effect during the [[End of Turn Phase]].'''
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*'''Cards that effect the size of the [[UU Game Terminology - Hand|Hand Limit]] are continuous and mandatory.'''
*'''Hand Limit discard effect is the last effect to resolve during the [[End of Turn Phase]], a player cannot end their turn holding more cards than the current limit.
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*'''A player cannot end their turn holding more cards than the current limit. If the limit would be below zero (0) it is zero (0) limit.'''
</br><span style="color:green">'''Simplistic: Hand Limit = The lowest value on a card with a hand limit statement.''' </span>
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</br><span style="color:red">'''Actual: Hand Limit = All cards with a hand limit statement. (These cards are all continuous and simultaneously active, each card has its own effect continuously active.''' </span>
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{| class="wikitable" style="width: 99%;"
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! style="text-align:left;" |<p align="center">{{Template:2E}}
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*'''[[Info UU Second Print|Second Print]]
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**<span style="color:green">'''Simplistic: Hand Limit = The lowest value on a card with a hand limit statement, then additional bonus if any.''' </span>
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**<span style="color:red">'''Actual: Hand Limit = All cards with a hand limit statement. (These cards are all continuous and simultaneously active, each card has its own effect continuously active.''' </span>
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*'''[[Info UU 2nd Edition|2nd Edition]]
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**All cards that affect the Hand limit now use the text to decrease or increase the limit.
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**<span style="color:red">'''Actual: Hand Limit = Default seven(7) Plus(+) or minus(-) any additions or subtractions from cards active in the game.''' </span>
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|}
  
 
== IMMUNITY ==
 
== IMMUNITY ==
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.  
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Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.  
  
 
== PLAY VS. BRING DIRECTLY INTO YOUR STABLE ==
 
== PLAY VS. BRING DIRECTLY INTO YOUR STABLE ==
 
"Play" specifically refers to playing a card during your Action phase or playing an Instant card at any time.
 
"Play" specifically refers to playing a card during your Action phase or playing an Instant card at any time.
  
If you "bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d.
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If you "bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d.
  
 
== SEARCHING FOR CARDS ==
 
== SEARCHING FOR CARDS ==
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=='''Gameplay Terminology'''==
 
=='''Gameplay Terminology'''==
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
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{{Gameplay Terminology}}
----
 
*[[Player]]
 
**[[Hand|Player: Hand]]
 
**[[Hand|Player: Hand Limit]]
 
**[[Stable|Player: Stable]]
 
**[[Turn|Player: Turn]]
 
----
 
*[[Phase|Phase(s)]]
 
**[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
----
 
*[[Cards]]
 
**Card type:[[Downgrade]]
 
**Card type:[[Instant]]
 
**Card type:[[Magic]]
 
**Card type:[[Upgrade]]
 
**Card type:[[Unicorn]]
 
**Unicorn card type:[[Baby Unicorn|Baby]]
 
**Unicorn card type:[[Basic Unicorn|Basic]]
 
**Unicorn card type:[[Magical Unicorn|Magical]]
 
**Unicorn card type:[[Ultimate Unicorn|Ultimate]]
 
----
 
*Game: [[Deck]]
 
*Game: [[Discard Pile]]
 
*Game: [[Impossible|Impossible Actions]]
 
*Game: [[Immunity]]
 
*Game: [[Instant|Instant Pile]]
 
*Game: [[Nursery]]
 
*Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]])
 
----
 
*[[Choose|Choose]] (a card)
 
*[[UU Game Terminology - Destroy|Destroy]] (a card)
 
*[[Discard]] (a card)
 
*[[Draw]] (a card)
 
*[[Play]] (a card)
 
*[[Pull]] (a card)
 
*[[Replace]] (a card)
 
*[[Return]] (a card)
 
*[[UU Game Terminology - Sacrifice|Sacrificed]] (a card)
 
*[[Steal]] (a card)
 
----
 
*[[UU Game Terminology - Effects|effect]]
 
**Effect: [[Bring]] (into stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
 
**Effect: [[UU Game Terminology - Continuous|Continuous]]
 
**Effect: [[Mandatory]]
 
**Effect: [[UU Game Terminology - Optional|Optional]]
 
**Effect: [[UU Game Terminology - Triggered|Triggered]]
 
**Effect: [[Unless otherwise stated]]
 
**Effect: [[Search]]
 
**Effect: [[Shuffle]]
 
----
 
*Defined as:[[Seven Sacker]]
 
*Defined as:[[Masquerade]]
 
*Defined as:[[Flyers]]
 
*Defined as:[[Simultaneously]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 
*Defined as:[[Winning|Win Condition]]
 

Latest revision as of 22:32, 5 March 2024

Cards are held in a Player's hand, NO other player can see what cards you have in your hand, unless otherwise stated.

  • Even if you are holding zero(0) cards in your Hand you still have the concept of a hand of cards, it is just empty of cards at that moment of gameplay. A player is not "out of the game" nor receives any bonus to draw cards without an effect to do so if they have no cards in hand.
  • If a requirement requires discarding your hand, you must have at least one card in your hand when playing the card (to meet the requirement).
  • The number of cards a player is holding is open game information. They should be either held in your hand for players to know this information or the true number held is stated when asked. This number is not hidden information.
  • When you "pull" a card, it must be picked randomly. When you "choose" a card, you can look at your options and pick whichever card you want, unless otherwise stated.
  • When you "add" a card to your hand the text may specify a card or card type which may be from another player's hand, a stable, or the discard pile. Any valid target may be chosen to be added to your hand. The Discard Pile is face up and open information to all players you must reveal any card you chose to each other player before adding it to your hand.

Cards in Your Hand vs. Cards in Your Stable
Unicorn, Upgrade, and Downgrade cards have no effect while they are in your hand. Their effects are only active when they are in your Stable.

  • Unicorn cards in a player's hand are only unicorn cards, they are not considered to be a unicorn or something else until they are in a stable.

HAND LIMIT

What do you mean by "hand limit"? The default hand limit is 7, which means each player can only have 7 cards in their hand after the end of their turn. If you're holding more than 7 cards during your End of Turn phase, discard down to that number (unless you have a card in your Stable that says otherwise).

  • The Hand Limit discard only occurs on your turn during the End of Turn Phase after all other effects have resolved.
  • The end of turn hand limit effect is a continuous effect that verifies the Hand after each Discard if you have reached the hand limit. If EOT verifies you have 9 cards in Hand you Discard one card, then EOT verifies the number again, prior to discarding a second card.
  • Cards that effect the size of the Hand Limit are continuous and mandatory.
  • A player cannot end their turn holding more cards than the current limit. If the limit would be below zero (0) it is zero (0) limit.

  • An updated text version changes how this card is played or changes the effect caused during gameplay from previous discontinued text versions.
  • Second Print
    • Simplistic: Hand Limit = The lowest value on a card with a hand limit statement, then additional bonus if any.
    • Actual: Hand Limit = All cards with a hand limit statement. (These cards are all continuous and simultaneously active, each card has its own effect continuously active.
  • 2nd Edition
    • All cards that affect the Hand limit now use the text to decrease or increase the limit.
    • Actual: Hand Limit = Default seven(7) Plus(+) or minus(-) any additions or subtractions from cards active in the game.

IMMUNITY

Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.

PLAY VS. BRING DIRECTLY INTO YOUR STABLE

"Play" specifically refers to playing a card during your Action phase or playing an Instant card at any time.

If you "bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d.

SEARCHING FOR CARDS

Some card effects allow you to search the deck or the discard pile for a card (ex. "When this card enters your Stable, you may search the deck for a Downgrade card and add it to your hand."). Once you have retrieved that card, you must reveal the card you chose to each other player before adding it to your hand.

IMPOSSIBLE ACTIONS

If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include: [DISCARD] when you have no cards in your hand [SACRIFICE] a card when you have no cards in your Stable [SACRIFICE] a card that cannot be sacrificed

Gameplay Terminology