Difference between revisions of "UU Game Terminology - Masquerade"

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(Specific Card Rules and Information)
(Altered Gameplay concepts)
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=='''Altered Gameplay concepts'''==
 
=='''Altered Gameplay concepts'''==
 
'''When in a stable there are 9 cards that alter the standard gameplay concept, of these 5 are masquerade cards, 3 have the [[UU Game Terminology - Blinding Effect|Blinding Effect]] and the other is [[UU - Tiny Stable|Tiny Stable]]. All of these cards alter the standard gameplay concepts above.'''
 
'''When in a stable there are 9 cards that alter the standard gameplay concept, of these 5 are masquerade cards, 3 have the [[UU Game Terminology - Blinding Effect|Blinding Effect]] and the other is [[UU - Tiny Stable|Tiny Stable]]. All of these cards alter the standard gameplay concepts above.'''
{| class="wikitable" style="text-align: center"
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|style="text-align: center" style="background-color:palegreen"|'''YOU CANNOT WIN THE GAME.''' ''Unicorns are now considered a panda, cat, otter or shit, or as a combination of the five if a player is so unlucky to have multiple "Masquerade" cards in the stable. The game-winning condition requires "unicorns", You  have no Unicorns (anymore) so you are unable to meet the win condition to win.'' '''A [[UU - Dragon's Blessing|Dragon's Blessing]] card in the stable is the only way to win while a masquerade card is also in the stable.'''
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* '''When in a stable;''' {{Template:Win}}
|}
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*'''WHEN A UNICORN CARD ENTERS A STABLE.''' ''A [[UU - Unicorn Card|Unicorn card]] is considered a unicorn, when they enter a stable they become a panda, cat, otter, shit or reindeer and also trigger any other contiuous effects that may also be in a stable.'' (Such as [[UU - Barbed Wire|Barbed Wire]]).  
{| class="wikitable" style="text-align: center"
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*'''A [[UU Game Terminology - Steal|STOLEN]] UNICORN CARD WILL NOT RETURN TO THE ORIGINAL [[UU Game Terminology - Stable|STABLE]], from a return effect.''' ''The card has immunity so the return effect will not affect [[UU - Unicorn Card|Unicorn Cards]].''
|style="text-align: center" style="background-color:palegreen"|'''WHEN A UNICORN CARD ENTERS A STABLE.''' ''A [[UU - Unicorn Card|Unicorn card]] is considered a unicorn, when they enter a stable they become a panda, cat, otter, shit or reindeer and also trigger any other contiuous effects that may also be in a stable.'' (Such as [[UU - Barbed Wire|Barbed Wire]]).  
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*'''When a masquerade card is in a stable it causes the intangible "unicorn" concept to become a physical component. This causes Pandas, cats, otters, shits, and reindeer to have an immunity effect rather than the physical card in the stable and this immunity is extended to the card.'''   
|}
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*'''[[UU Game Terminology - Masquerade|Masquerade]] Cards give [[UU Game Terminology - Continuous|Continuous]] [[UU Game Terminology - Immunity|Immunity]] to [[UU - Unicorn Card|Unicorn Cards]] in the stable.''' ''Any unicorn card in your stable cannot be the chosen target for a sacrifice, destroy, steal or replacement effect. An opponent cannot play a card that directly or indirectly targets a unicorn card. The player cannot play any card that has a requirement that would target a unicorn in their stable such as [[UU - Unicorns of the Apocalypse|Unicorns of the Apocalypse]] or a [[UU Game Terminology - Seven Sacker|Seven Sacker]]
{| class="wikitable" style="text-align: center"
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{{Template:Type}}
|style="text-align: center" style="background-color:palegreen"|'''A [[UU Game Terminology - Steal|STOLEN]] UNICORN CARD WILL NOT RETURN TO THE ORIGINAL [[UU Game Terminology - Stable|STABLE]], from a return effect.''' ''The card has immunity so the return effect will not affect [[UU - Unicorn Card|Unicorn Cards]].''
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*'''When a masquerade card is in a stable, it has no card effect that removes unicorn card effects.'''
|}
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*'''DO MY UNICORN CARD EFFECTS STILL WORK IF A [[UU Game Terminology - Masquerade|MASQUERADE]] CARD IS IN MY STABLE?''' ''Yes, their effects remain the same. (Masquerade cards have no text to change them.)''
'''When a masquerade card is in a stable it causes the intangible "unicorn" concept to become a physical component. This causes Pandas, cats, otters, shits, and reindeer to have an immunity effect rather than the physical card in the stable and this immunity is extended to the card.'''   
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{| class="wikitable" style="text-align: center"
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*'''When a masquerade card is in a stable, it has no card effect that prevents replacement effects.'''
|style="text-align: center" style="background-color:palegreen"|'''[[UU Game Terminology - Masquerade|Masquerade]] Cards give [[UU Game Terminology - Continuous|Continuous]] [[UU Game Terminology - Immunity|Immunity]] to [[UU - Unicorn Card|Unicorn Cards]] in the stable.''' ''Any unicorn card in your stable cannot be the chosen target for a sacrifice, destroy, steal or replacement effect. An opponent cannot play a card that directly or indirectly targets a unicorn card. The player cannot play any card that has a requirement that would target a unicorn in their stable such as [[UU - Unicorns of the Apocalypse|Unicorns of the Apocalypse]] or a [[UU Game Terminology - Seven Sacker|Seven Sacker]]
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*'''The immunity granted from a [[UU Game Terminology - Masquerade|Masquerade]] card does not extend to unicorn card effects.''' ''The effect created from a unicorn card on another player's cards can still be replaced by other card effects instead.''
|}
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'''When a masquerade card is in a stable, it has no card effect that changes a card type.'''
 
{| class="wikitable" style="text-align: center"
 
|style="text-align: center" style="background-color:palegreen"|'''A UNICORN CARD IS STILL A UNICORN CARD.''' Unicorn cards are still restricted by the card type, such as [[UU - Queen Bee Unicorn|Queen Bee Unicorn]] or [[UU - The Black Spot|The Black Spot]]. ''There is no such card type as a "Panda", "cat", "reindeer", "shit" or "otter".''
 
|}
 
'''When a masquerade card is in a stable, it has no card effect that removes unicorn card effects.'''
 
{| class="wikitable" style="text-align: center"
 
|style="text-align: center" style="background-color:palegreen"|'''DO MY UNICORN CARD EFFECTS STILL WORK IF A [[UU Game Terminology - Masquerade|MASQUERADE]] CARD IS IN MY STABLE?''' ''Yes, their effects remain the same. (Masquerade cards have no text to change them.)''
 
|}
 
'''When a masqerade card is in a stable, it has no card effect that prevents replacement effects.'''
 
{| class="wikitable" style="text-align: center"
 
|style="text-align: center" style="background-color:palegreen"|'''The immunity granted from a [[UU Game Terminology - Masquerade|Masquerade]] card does not extend to unicorn card effects.''' ''The effect created from a unicorn card on another player's cards can still be replaced by other card effects instead.''
 
|}
 
 
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[[File:UU-Base-075-02.png|104px]][[File:UU-ChCo-032.png|100px]][[File:UU-ChCo-031.png|100px]][[File:UU-NSFW-039-00.png|100px]][[File:UU-Xmas-027.png|100px]]
 
[[File:UU-Base-075-02.png|104px]][[File:UU-ChCo-032.png|100px]][[File:UU-ChCo-031.png|100px]][[File:UU-NSFW-039-00.png|100px]][[File:UU-Xmas-027.png|100px]]

Revision as of 13:55, 20 October 2021

UU-cardtypebannerMASQUERADE.png

  • the wearing of disguise. "dressing up, role playing, and masquerade"

There are 5 cards defined as "Masquerade" cards, All cards contain the effect text;

"All of your Unicorns are considered "Masquerading". Cards that affect Unicorn cards do not affect your "Masquerader"."

PANDAMONIUM

Second Print: All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas.

OTTER DEVASTATION

C&C Print: All of your Unicorns are considered Otters. Cards that affect Unicorn cards do not affect your Otters.

CATASTROPHE

C&C Print: All of your Unicorns are considered Cats. Cards that affect Unicorn cards do not affect your Cats.

HORSE SHIT

NSFW Base: All of your Unicorns are considered Shits. Cards that affect Unicorn cards do not affect your Shits.

OH, DEER

Christmas Special Exp: All of your Unicorns are considered Reindeer. Cards that affect Unicorn cards do not affect your Reindeer.


Standard Game-play concepts

During normal game-play, there are certain concepts that are always active and have no effect on the gameplay.

Unicorn cards are a physical component of the game, they are held by player's, physically placed into stables, some have effect text, some do not. These cards are always unicorn cards and cannot become something other than being a unicorn card.

When a unicorn card is in a player's stable each unicorn card is considered a "unicorn". This concept of "unicorn" has no physical component, "unicorns" do not have any effect text, the entire purpose of the "unicorn" concept is to determine the game-winning condition (usually 7 unicorns). Even though a "unicorn" has no physical component they are said to be in the stable.

Altered Gameplay concepts

When in a stable there are 9 cards that alter the standard gameplay concept, of these 5 are masquerade cards, 3 have the Blinding Effect and the other is Tiny Stable. All of these cards alter the standard gameplay concepts above.

  • When in a stable; This card adds a requirement: You can NOT win the game. Even if all other players concede! You cannot win! (Unless Dragon's Blessing is in the stable also.)
  • WHEN A UNICORN CARD ENTERS A STABLE. A Unicorn card is considered a unicorn, when they enter a stable they become a panda, cat, otter, shit or reindeer and also trigger any other contiuous effects that may also be in a stable. (Such as Barbed Wire).
  • A STOLEN UNICORN CARD WILL NOT RETURN TO THE ORIGINAL STABLE, from a return effect. The card has immunity so the return effect will not affect Unicorn Cards.
  • When a masquerade card is in a stable it causes the intangible "unicorn" concept to become a physical component. This causes Pandas, cats, otters, shits, and reindeer to have an immunity effect rather than the physical card in the stable and this immunity is extended to the card.
  • Masquerade Cards give Continuous Immunity to Unicorn Cards in the stable. Any unicorn card in your stable cannot be the chosen target for a sacrifice, destroy, steal or replacement effect. An opponent cannot play a card that directly or indirectly targets a unicorn card. The player cannot play any card that has a requirement that would target a unicorn in their stable such as Unicorns of the Apocalypse or a Seven Sacker
  • This card has no effect text that changes a card's type. Example; A Basic Unicorn card will always be a Basic Unicorn card.
  • When a masquerade card is in a stable, it has no card effect that removes unicorn card effects.
  • DO MY UNICORN CARD EFFECTS STILL WORK IF A MASQUERADE CARD IS IN MY STABLE? Yes, their effects remain the same. (Masquerade cards have no text to change them.)
  • When a masquerade card is in a stable, it has no card effect that prevents replacement effects.
  • The immunity granted from a Masquerade card does not extend to unicorn card effects. The effect created from a unicorn card on another player's cards can still be replaced by other card effects instead.

UU-Base-075-02.pngUU-ChCo-032.pngUU-ChCo-031.pngUU-NSFW-039-00.pngUU-Xmas-027.png

Specific Card Rules and Information

  • This card has no requirement effect text that prevents playing the card.
  • When in a stable; This card adds an immunity effect to; Unicorn Cards. This protection prevents a unicorn card from being targeted directly or indirectly by an effect.
  • If a targeted effect on a unicorn card is required to play a card you are unable play that card.

UU - PANADMONIUM spotlight.png

Gameplay Terminology