Difference between revisions of "UU Game Terminology - Return"
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− | return is | + | A card '''return''' is from a player's stable, you do not return cards from hand, discard pile or deck to a stable. |
+ | '''If a return effect is bound to another card that effect is no longer active if the card is not in the same stable as the card it is bound to;''' or if that card somehow left the stable and then made its way back into that stable. | ||
− | + | When a card returns to a [[UU Game Terminology - Player|player's]] [[UU Game Terminology - Hand|hand]] it [[UU Game Terminology - Leave|leaves]] the [[UU Game Terminology - Stable|Stable]]. | |
+ | =='''Gameplay Terminology'''== | ||
+ | {{Gameplay Terminology}} |
Latest revision as of 19:17, 19 October 2022
A card return is from a player's stable, you do not return cards from hand, discard pile or deck to a stable.
If a return effect is bound to another card that effect is no longer active if the card is not in the same stable as the card it is bound to; or if that card somehow left the stable and then made its way back into that stable.
When a card returns to a player's hand it leaves the Stable.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously