Difference between revisions of "UU Game Terminology - Sacrifice"

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(Gameplay Terminology.)
 
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'''Move a card in your Stable to the discard pile. This term is used for Unicorn, Upgrade, and Downgrade cards.
 
'''Move a card in your Stable to the discard pile. This term is used for Unicorn, Upgrade, and Downgrade cards.
 +
*'''Players are the target for a sacrifice effect, not a card.''' ''The targeted player chooses the card they have to sacrifice.''
  
 
* The number of cards to be sacrificed is only of the specific card type named.
 
* The number of cards to be sacrificed is only of the specific card type named.
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* Each sacrifice effect may be replaced with a different single event from other card effects, If this occurs the sacrifice effect is considered to have occurred for [[UU Game Terminology - Requirement|Requirement]] fulfillment.
 
* Each sacrifice effect may be replaced with a different single event from other card effects, If this occurs the sacrifice effect is considered to have occurred for [[UU Game Terminology - Requirement|Requirement]] fulfillment.
  
* When ALL specific card type are required to be sacrificed, this could be zero so no card of that type remains in the Stable.
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* If a requirement requires sacrificing all of a card type, you must have at least one card of that type in your stable when playing the card (to meet the requirement). A card in the stable that is immune to sacrifice effects will prevent the card from being played (you cannot meet the requirement).
  
 
* A card that is sacrificed [[UU Game Terminology - Leave|leaves]] the [[UU Game Terminology - Stable|Stable]].
 
* A card that is sacrificed [[UU Game Terminology - Leave|leaves]] the [[UU Game Terminology - Stable|Stable]].
  
* The opposite [[UU Game Terminology - Stable|Stable]] [[UU Game Terminology - effects|effect]] is [[UU Game Terminology - Destroy|Destroy]]. (Move a card from any other player's Stable to the discard pile. This term is also used for Unicorn, Upgrade, and Downgrade cards..)
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* The opposite [[UU Game Terminology - Stable|Stable]] [[UU Game Terminology - Effects|effect]] is [[UU Game Terminology - Destroy|Destroy]]. (Move a card from any other player's Stable to the discard pile. This term is also used for Unicorn, Upgrade, and Downgrade cards..)
  
* A [[UU Game Terminology - Hand|Hand]] [[UU Game Terminology - effects|effect]] is [[Discard]].
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* A [[UU Game Terminology - Hand|Hand]] [[UU Game Terminology - Effects|effect]] is [[UU Game Terminology - Discard|Discard]].
  
 
== IMMUNITY ==
 
== IMMUNITY ==
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.  
+
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.  
  
 
== IMPOSSIBLE ACTIONS ==
 
== IMPOSSIBLE ACTIONS ==
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* SACRIFICE a card that cannot be sacrificed
 
* SACRIFICE a card that cannot be sacrificed
 
=='''Gameplay Terminology'''==
 
=='''Gameplay Terminology'''==
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
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{{Gameplay Terminology}}
----
 
*[[Player]]
 
**[[Hand|Player: Hand]]
 
**[[Hand|Player: Hand Limit]]
 
**[[Stable|Player: Stable]]
 
**[[Turn|Player: Turn]]
 
----
 
*[[Phase|Phase(s)]]
 
**[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
----
 
*[[Cards]]
 
**Card type:[[Downgrade]]
 
**Card type:[[Instant]]
 
**Card type:[[Magic]]
 
**Card type:[[Upgrade]]
 
**Card type:[[Unicorn]]
 
**Unicorn card type:[[Baby Unicorn|Baby]]
 
**Unicorn card type:[[Basic Unicorn|Basic]]
 
**Unicorn card type:[[Magical Unicorn|Magical]]
 
**Unicorn card type:[[Ultimate Unicorn|Ultimate]]
 
----
 
*Game: [[Deck]]
 
*Game: [[Discard Pile]]
 
*Game: [[Impossible|Impossible Actions]]
 
*Game: [[Immunity]]
 
*Game: [[Instant|Instant Pile]]
 
*Game: [[Nursery]]
 
*Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]])
 
----
 
*[[Choose|Choose]] (a card)
 
*[[UU Game Terminology - Destroy|Destroy]] (a card)
 
*[[Discard]] (a card)
 
*[[Draw]] (a card)
 
*[[Play]] (a card)
 
*[[Pull]] (a card)
 
*[[Replace]] (a card)
 
*[[Return]] (a card)
 
*[[UU Game Terminology - Sacrifice|Sacrificed]] (a card)
 
*[[Steal]] (a card)
 
----
 
*[[UU Game Terminology - Effects|effect]]
 
**Effect: [[Bring]] (into stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
 
**Effect: [[UU Game Terminology - Continuous|Continuous]]
 
**Effect: [[Mandatory]]
 
**Effect: [[UU Game Terminology - Optional|Optional]]
 
**Effect: [[UU Game Terminology - Triggered|Triggered]]
 
**Effect: [[Unless otherwise stated]]
 
**Effect: [[Search]]
 
**Effect: [[Shuffle]]
 
----
 
*Defined as:[[Seven Sacker]]
 
*Defined as:[[Masquerade]]
 
*Defined as:[[Flyers]]
 
*Defined as:[[Simultaneously]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 
*Defined as:[[Winning|Win Condition]]
 

Latest revision as of 08:46, 17 January 2021

Move a card in your Stable to the discard pile. This term is used for Unicorn, Upgrade, and Downgrade cards.

  • Players are the target for a sacrifice effect, not a card. The targeted player chooses the card they have to sacrifice.
  • The number of cards to be sacrificed is only of the specific card type named.
  • Each sacrifice is a (sacrifice) effect that is performed as a single event up to the required number (which could be All).
  • Each sacrifice effect may be replaced with a different single event from other card effects, If this occurs the sacrifice effect is considered to have occurred for Requirement fulfillment.
  • If a requirement requires sacrificing all of a card type, you must have at least one card of that type in your stable when playing the card (to meet the requirement). A card in the stable that is immune to sacrifice effects will prevent the card from being played (you cannot meet the requirement).
  • The opposite Stable effect is Destroy. (Move a card from any other player's Stable to the discard pile. This term is also used for Unicorn, Upgrade, and Downgrade cards..)

IMMUNITY

Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.

IMPOSSIBLE ACTIONS

If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:

  • DISCARD when you have no cards in your hand
  • SACRIFICE a card when you have no cards in your Stable
  • SACRIFICE a card that cannot be sacrificed

Gameplay Terminology