Difference between revisions of "UU Game Terminology - Stable"

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(Gameplay Terminology.)
 
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== STABLE ==
 
The play area in front of "a [[Player|player]]" in which Unicorn, Upgrade, and Downgrade cards are played.
 
  
Unicorn cards, Upgrade cards, and Downgrade cards have no effect while they are in your hand. Their effects are only active when they are in a Stable.
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The play area in front of "a [[UU Game Terminology - Player|player]]" in which Unicorn, Upgrade, and Downgrade cards are played.
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{{Template:stable}}
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*'''The stable has no limit of space for cards.''' ''Game mats are only a physical representative, these are limited by what space can be printed on them, this has no effect on gameplay.''
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*'''Any effect on an Upgrade card, Downgrade card, or Unicorn card that is not a triggered effect can be assumed to be a continuous effect. A card’s continuous effect is active as long as that card is in a Stable (unless otherwise stated).'''
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*'''No unicorn cards in your stable; you just have no unicorn cards in stable at that point of the game.''' ''Nothing happens - Gameplay continues as normal.''
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*'''A stable can have multiple cards of the same name. Each card may have its own requirement effect, which must be fulfilled (if able).'''
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*'''A player may choose any card in their stable to fulfill a sacrifice effect (unless otherwise stated).'''
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*'''Players are the target for a sacrifice effect, not a card.''' ''The targeted player chooses the card they have to sacrifice.''
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*'''A Stable cannot gain [[UU Game Terminology - Immunity|immunity]], only cards in a stable can gain [[UU Game Terminology - Immunity|immunity]].'''
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*'''Active player chooses the target card in another stable for a destroy effect.'''
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*'''Whatever the order a card has entered a stable has no bearing on effects. Simultaneous effects all occur at the same time. Continuous effects are active all the time.''' ''No effect has priority over others (unless otherwise stated).''
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<span style="color:orange">'''Cards in Your Hand vs. Cards in Your Stable'''</span>
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<br>Unicorn, Upgrade, and Downgrade cards have no effect while they are in your hand. Their effects are only active when they are in your Stable.
  
Any effect on an Upgrade card, Downgrade card, or Unicorn card that is not a triggered effect can be assumed to be a continuous effect. A card’s continuous effect is active as long as that card is in a Stable (unless otherwise stated).
 
  
 
== PLAY VS. BRING DIRECTLY INTO YOUR STABLE ==
 
== PLAY VS. BRING DIRECTLY INTO YOUR STABLE ==
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If you "bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d.
 
If you "bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d.
== Gameplay Terminology. ==
 
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
 
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*[[Player]]
 
**[[Hand|Player: Hand]]
 
**[[Hand|Player: Hand Limit]]
 
**[[Stable|Player: Stable]]
 
**[[Turn|Player: Turn]]
 
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*[[Phase|Phase(s)]]
 
**[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
  
*[[Target|Target]] ([[Cards|card]] or [[Player|player]])
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=='''Gameplay Terminology'''==
*[[Immunity]]
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{{Gameplay Terminology}}
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*[[Cards]]
 
**Card type:[[Downgrade]]
 
**Card type:[[Instant]]
 
**Card type:[[Magic]]
 
**Card type:[[Upgrade]]
 
**Card type:[[Unicorn]]
 
**Unicorn card type:[[Baby Unicorn|Baby]]
 
**Unicorn card type:[[Basic Unicorn|Basic]]
 
**Unicorn card type:[[Magical Unicorn|Magical]]
 
**Unicorn card type:[[Ultimate Unicorn|Ultimate]]
 
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*Game: [[Deck]]
 
*Game: [[Discard Pile]]
 
*Game: [[Nursery]]
 
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*[[Choose|Choose]] (a card)
 
*[[UU Game Terminology - Destroy|Destroy]] (a card)
 
*[[Discard]] (a card)
 
*[[Draw]] (a card)
 
*[[Play]] (a card)
 
*[[Pull]] (a card)
 
*[[Replace]] (a card)
 
*[[Return]] (a card)
 
*[[UU Game Terminology - Sacrifice|Sacrificed]] (a card)
 
*[[Steal]] (a card)
 
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*[[UU Game Terminology - Effects|effect]]
 
**Effect: [[Directly]] (into stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
 
**Effect: [[UU Game Terminology - Continuous|Continuous]]
 
**Effect: [[Mandatory]]
 
**Effect: [[UU Game Terminology - Optional|Optional]]
 
**Effect: [[UU Game Terminology - Triggered|Triggered]]
 
**Effect: [[Unless otherwise stated]]
 
**Effect: [[Search]]
 
**Effect: [[Shuffle]]
 
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*[[Impossible|Impossible Actions]]
 
*[[Instant|Instant Pile]]
 
----
 
*Defined as:[[Seven Sacker]]
 
*Defined as:[[Masquerade]]
 
*Defined as:[[Flyers]]
 
*Defined as:[[Simultaneously]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 

Latest revision as of 21:50, 11 February 2024

The play area in front of "a player" in which Unicorn, Upgrade, and Downgrade cards are played.

Unicorn, Downgrade, and Upgrade cards only have active effect text when in a player’s Stable. Any Unicorn, Downgrade, and Upgrade card that is not brought directly or moved into a stable by an effect can be neigh’d, unless the cards specifically states “This card cannot be Neigh'd.

  • The stable has no limit of space for cards. Game mats are only a physical representative, these are limited by what space can be printed on them, this has no effect on gameplay.
  • Any effect on an Upgrade card, Downgrade card, or Unicorn card that is not a triggered effect can be assumed to be a continuous effect. A card’s continuous effect is active as long as that card is in a Stable (unless otherwise stated).
  • No unicorn cards in your stable; you just have no unicorn cards in stable at that point of the game. Nothing happens - Gameplay continues as normal.
  • A stable can have multiple cards of the same name. Each card may have its own requirement effect, which must be fulfilled (if able).
  • A player may choose any card in their stable to fulfill a sacrifice effect (unless otherwise stated).
  • Players are the target for a sacrifice effect, not a card. The targeted player chooses the card they have to sacrifice.
  • A Stable cannot gain immunity, only cards in a stable can gain immunity.
  • Active player chooses the target card in another stable for a destroy effect.
  • Whatever the order a card has entered a stable has no bearing on effects. Simultaneous effects all occur at the same time. Continuous effects are active all the time. No effect has priority over others (unless otherwise stated).

Cards in Your Hand vs. Cards in Your Stable
Unicorn, Upgrade, and Downgrade cards have no effect while they are in your hand. Their effects are only active when they are in your Stable.


PLAY VS. BRING DIRECTLY INTO YOUR STABLE

""Play"" specifically refers to playing a card from your hand during your Action phase or playing an Instant card at any time.

If you "bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d.

Gameplay Terminology