Difference between revisions of "UU Game Terminology - Stable"

From Unstable Games Wiki
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The play area in front of "a [[UU Game Terminology - Player|player]]" in which Unicorn, Upgrade, and Downgrade cards are played.
 
The play area in front of "a [[UU Game Terminology - Player|player]]" in which Unicorn, Upgrade, and Downgrade cards are played.
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{{Template:stable}}
  
 
*'''The stable has no limit of space for cards.''' ''Game mats are only a physical representative, these are limited by what space can be printed on them, this has no effect on gameplay.''
 
*'''The stable has no limit of space for cards.''' ''Game mats are only a physical representative, these are limited by what space can be printed on them, this has no effect on gameplay.''
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*'''Players are the target for a sacrifice effect, not a card.''' ''The targeted player chooses the card they have to sacrifice.''
 
*'''Players are the target for a sacrifice effect, not a card.''' ''The targeted player chooses the card they have to sacrifice.''
 
*'''A Stable cannot gain [[UU Game Terminology - Immunity|immunity]], only cards in a stable can gain [[UU Game Terminology - Immunity|immunity]].'''
 
*'''A Stable cannot gain [[UU Game Terminology - Immunity|immunity]], only cards in a stable can gain [[UU Game Terminology - Immunity|immunity]].'''
*'''Active player chooses the target card in another stable for a destroy effect..'''
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*'''Active player chooses the target card in another stable for a destroy effect.'''
 
<span style="color:orange">'''Cards in Your Hand vs. Cards in Your Stable'''</span>
 
<span style="color:orange">'''Cards in Your Hand vs. Cards in Your Stable'''</span>
 
<br>Unicorn, Upgrade, and Downgrade cards have no effect while they are in your hand. Their effects are only active when they are in your Stable.
 
<br>Unicorn, Upgrade, and Downgrade cards have no effect while they are in your hand. Their effects are only active when they are in your Stable.

Revision as of 09:59, 28 December 2023

The play area in front of "a player" in which Unicorn, Upgrade, and Downgrade cards are played.

Unicorn, Downgrade, and Upgrade cards only have active effect text when in a player’s Stable. Any Unicorn, Downgrade, and Upgrade card that is not brought directly or moved into a stable by an effect can be neigh’d, unless the cards specifically states “This card cannot be Neigh'd.

  • The stable has no limit of space for cards. Game mats are only a physical representative, these are limited by what space can be printed on them, this has no effect on gameplay.
  • Any effect on an Upgrade card, Downgrade card, or Unicorn card that is not a triggered effect can be assumed to be a continuous effect. A card’s continuous effect is active as long as that card is in a Stable (unless otherwise stated).
  • No unicorn cards in your stable; you just have no unicorn cards in stable at that point of the game. Nothing happens - Gameplay continues as normal.
  • A stable can have multiple cards of the same name. Each card may have its own requirement effect, which must be fulfilled (if able).
  • A player may choose any card in their stable to fulfill a sacrifice effect (unless otherwise stated).
  • Players are the target for a sacrifice effect, not a card. The targeted player chooses the card they have to sacrifice.
  • A Stable cannot gain immunity, only cards in a stable can gain immunity.
  • Active player chooses the target card in another stable for a destroy effect.

Cards in Your Hand vs. Cards in Your Stable
Unicorn, Upgrade, and Downgrade cards have no effect while they are in your hand. Their effects are only active when they are in your Stable.


PLAY VS. BRING DIRECTLY INTO YOUR STABLE

""Play"" specifically refers to playing a card from your hand during your Action phase or playing an Instant card at any time.

If you "bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d.

Gameplay Terminology