Difference between revisions of "UU Game Terminology - Triggered"

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(Gameplay Terminology.)
 
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Effects are created by the successful resolution of an [[UU_-_Neigh,_Neigh%27d,_Neighable,_Neighing#The_definition_or_use_of_the_terms_of_Neigh|un-neigh'd]] card being played or generated from a card already in a Stable.
Effects are created by the successful resolution of an un-neigh'd card being played or generated from a card already in a Stable.
 
  
 
Some effects are only triggered by certain conditions. Triggered effects are always preceded by an "if" or "when."
 
Some effects are only triggered by certain conditions. Triggered effects are always preceded by an "if" or "when."
  
 
Some triggered effects are mandatory (ex. "If this card is in your Stable at the beginning of your turn, DISCARD a card."), while others are optional ("If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn.").
 
Some triggered effects are mandatory (ex. "If this card is in your Stable at the beginning of your turn, DISCARD a card."), while others are optional ("If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn.").
 
 
  
 
=='''Gameplay Terminology'''==
 
=='''Gameplay Terminology'''==
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
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{{Gameplay Terminology}}
----
 
*[[Player]]
 
**[[Hand|Player: Hand]]
 
**[[Hand|Player: Hand Limit]]
 
**[[Stable|Player: Stable]]
 
**[[Turn|Player: Turn]]
 
----
 
*[[Phase|Phase(s)]]
 
**[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
----
 
*[[Cards]]
 
**Card type:[[Downgrade]]
 
**Card type:[[Instant]]
 
**Card type:[[Magic]]
 
**Card type:[[Upgrade]]
 
**Card type:[[Unicorn]]
 
**Unicorn card type:[[Baby Unicorn|Baby]]
 
**Unicorn card type:[[Basic Unicorn|Basic]]
 
**Unicorn card type:[[Magical Unicorn|Magical]]
 
**Unicorn card type:[[Ultimate Unicorn|Ultimate]]
 
----
 
*Game: [[Deck]]
 
*Game: [[Discard Pile]]
 
*Game: [[Impossible|Impossible Actions]]
 
*Game: [[Immunity]]
 
*Game: [[Instant|Instant Pile]]
 
*Game: [[Nursery]]
 
*Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]])
 
----
 
*[[Choose|Choose]] (a card)
 
*[[UU Game Terminology - Destroy|Destroy]] (a card)
 
*[[Discard]] (a card)
 
*[[Draw]] (a card)
 
*[[Play]] (a card)
 
*[[Pull]] (a card)
 
*[[Replace]] (a card)
 
*[[Return]] (a card)
 
*[[UU Game Terminology - Sacrifice|Sacrificed]] (a card)
 
*[[Steal]] (a card)
 
----
 
*[[UU Game Terminology - Effects|effect]]
 
**Effect: [[Bring]] (into stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
 
**Effect: [[UU Game Terminology - Continuous|Continuous]]
 
**Effect: [[Mandatory]]
 
**Effect: [[UU Game Terminology - Optional|Optional]]
 
**Effect: [[UU Game Terminology - Triggered|Triggered]]
 
**Effect: [[Unless otherwise stated]]
 
**Effect: [[Search]]
 
**Effect: [[Shuffle]]
 
----
 
*Defined as:[[Seven Sacker]]
 
*Defined as:[[Masquerade]]
 
*Defined as:[[Flyers]]
 
*Defined as:[[Simultaneously]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 
*Defined as:[[Winning|Win Condition]]
 

Latest revision as of 12:05, 22 March 2022

Effects are created by the successful resolution of an un-neigh'd card being played or generated from a card already in a Stable.

Some effects are only triggered by certain conditions. Triggered effects are always preceded by an "if" or "when."

Some triggered effects are mandatory (ex. "If this card is in your Stable at the beginning of your turn, DISCARD a card."), while others are optional ("If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn.").

Gameplay Terminology