Difference between revisions of "UU - Baby Unicorn Card"
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* All [[UU - Unicorn Card|Unicorn cards]] in a [[UU Game Terminology - Player|Player's]] [[UU Game Terminology - Stable|Stable]] count as ONE Unicorn for a game win condition ([[UU Game Terminology - Effects|unless otherwise stated]]). | * All [[UU - Unicorn Card|Unicorn cards]] in a [[UU Game Terminology - Player|Player's]] [[UU Game Terminology - Stable|Stable]] count as ONE Unicorn for a game win condition ([[UU Game Terminology - Effects|unless otherwise stated]]). | ||
*If a card effect would place a Baby Unicorn Card anywhere other than a [[UU Game Terminology - Stable|Stable]] or the [[UU Game Terminology - Nursery|Nursery]] it is returned to the Nursery instead. | *If a card effect would place a Baby Unicorn Card anywhere other than a [[UU Game Terminology - Stable|Stable]] or the [[UU Game Terminology - Nursery|Nursery]] it is returned to the Nursery instead. | ||
− | The [[Unstable_Unicorns_-_Chronology#.F0.9F.A6.84SECOND_PRINT|Second Print]] rulesheet stated "'''Baby Unicorn Cards'' are Unicorns that only enter a stable from the nursery". This statement prevents the ability to [[UU Game Terminology - Steal|Steal]] or [[UU - Unicorn Swap|swap]] a [[UU - Baby Unicorn|Baby Unicorns]] from stable to stable, which is not the intention of gameplay. This statement has been removed in the [[Unstable_Unicorns_-_Chronology#.F0.9F.A6.842nd_EDITION|2nd Edition]] Rulesheet. | + | The [[Unstable_Unicorns_-_Chronology#.F0.9F.A6.84SECOND_PRINT|Second Print]] rulesheet stated "'''Baby Unicorn Cards'' are Unicorns that only enter a stable from the nursery". This statement prevents the ability to [[UU Game Terminology - Steal|Steal]] or [[UU - Unicorn Swap|swap]] a [[UU - Baby Unicorn Card|Baby Unicorns]] from stable to stable, which is not the intention of gameplay. This statement has been removed in the [[Unstable_Unicorns_-_Chronology#.F0.9F.A6.842nd_EDITION|2nd Edition]] Rulesheet. |
== Card List == | == Card List == | ||
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Revision as of 13:42, 16 March 2020
Baby Unicorn cards have a purple corner. Each player starts with a Baby Unicorn card. Since Baby Unicorn cards are kept in the Nursery and are never in any player's hand, the only way to bring more Baby Unicorn cards into your Stable is through a special effect from another card.
Unicorn Cards have a horn symbol in the top left corner. A Unicorn stays in a player's Stable until it is sacrificed or destroyed. Collect Unicorns in your Stable to win the game!
- All Unicorn cards in a Player's Stable count as ONE Unicorn for a game win condition (unless otherwise stated).
- If a card effect would place a Baby Unicorn Card anywhere other than a Stable or the Nursery it is returned to the Nursery instead.
The Second Print rulesheet stated "'Baby Unicorn Cards are Unicorns that only enter a stable from the nursery". This statement prevents the ability to Steal or swap a Baby Unicorns from stable to stable, which is not the intention of gameplay. This statement has been removed in the 2nd Edition Rulesheet.
Card List
- Angelic Baby Unicorn
- Baby Archangel Unicorn
- Baby Bearicorn
- Baby Belugacorn
- Baby Dragoncorn (Black)
- Baby Dragoncorn (Blue)
- Baby Dragoncorn (Green)
- Baby Dragoncorn (Orange)
- Baby Dragoncorn (Pink)
- Baby Dragoncorn (Red)
- Baby Dwarficorn
- Baby Elficorn
- Baby Gnomicorn
- Baby Nightmare Unicorn
- Baby Orcicorn
- Baby Narwhal
- Baby Pegasuscorn
- Baby Penguincorn
- Baby Slothicorn
- Baby Unicorn (Black)
- Baby Unicorn (Blue)
- Baby Unicorn (Brown)
- Baby Unicorn (Death)
- Baby Unicorn (Flowers)
- Baby Unicorn (Green)
- Baby Unicorn (Orange)
- Baby Unicorn (Pink)
- Baby Unicorn (Purple)
- Baby Unicorn (Rainbow)
- Baby Unicorn (Red)
- Baby Unicorn (Sparkles)
- Baby Unicorn (White)
- Baby Unicorn (Yellow)
- Bye Bye Baby Unicorn
- Cannibal Baby Unicorn
- Demonic Baby Unicorn
- Dumpster Baby Unicorn
- Million Dollar Baby Unicorn
- Shotgun Baby Unicorn
- Tasty Baby Unicorn
- Upside Down Baby Unicorn
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously