Difference between revisions of "UU Game Terminology - Deck"
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*[[Unstable Unicorns Base Deck - Chaos Base|Chaos Base]] and [[Unstable Unicorns Base Deck - Control Base|Control Base]] can be combined using all cards from each to create a base. | *[[Unstable Unicorns Base Deck - Chaos Base|Chaos Base]] and [[Unstable Unicorns Base Deck - Control Base|Control Base]] can be combined using all cards from each to create a base. | ||
− | Any non-complete base or expansion made deck should have a "neigh" card ratio of | + | Any non-complete base or expansion made deck should have a "neigh" card ratio of 12% of the total card deck. |
=='''Gameplay Terminology'''== | =='''Gameplay Terminology'''== | ||
{{Gameplay Terminology}} | {{Gameplay Terminology}} |
Latest revision as of 17:47, 29 November 2021
The stack of black-backed cards from which players DRAW during the game. This may include black-backed cards from any of the expansion packs.
- Some card effects allow you to search the deck or the discard pile for a card. Once you have retrieved that card, you must reveal the card you chose to each other player before adding it to your hand.
Deck Construction
The standard deck construction is one base deck;
Then adding any number of expansions to it;
- Rainbow Apocalypse Expansion
- Dragons Expansion
- Unicorns of Legend Expansion
- Adventures Expansion
- The Christmas Special Expansion
- NSFW Expansion (Not added when using NSFW Base.)
Exceptions;
- NSFW Expansion can be added twice to the base. (This variant was prior to the release of the NSFW Base and even though still a valid option it is no longer commonly used.)
- Chaos Base and Control Base can be combined using all cards from each to create a base.
Any non-complete base or expansion made deck should have a "neigh" card ratio of 12% of the total card deck.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously