Difference between revisions of "UU Game Terminology - Phase"
From Unstable Games Wiki
WyvernWrath (talk | contribs) (→Linear Progression of Phases) |
WyvernWrath (talk | contribs) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 7: | Line 7: | ||
{{Template:Phases}} | {{Template:Phases}} | ||
+ | *'''The End of turn phase can never be skipped.''' ''A player will always have an end of turn hand limit discard check.'' | ||
+ | *'''All phases are mandatory unless an effect causes a phase to be skipped.''' ''You cannot choose to miss a phase whenever you want.'' | ||
+ | |||
==Linear Progression of Phases== | ==Linear Progression of Phases== | ||
− | *[[UU - Flare Gun|Flare Gun]] would be played prior to a player starting their turn. | + | *[[UU - Flare Gun|Flare Gun]] would be played prior to a player starting their turn. ''(Does not occur in a phase)'' |
− | *[[UU - Puppicorn|Puppicorn]] effect triggers outside of a phase, if in a player's stable. | + | *[[UU - Puppicorn|Puppicorn]] effect triggers outside of a phase, if in a player's stable. ''(Does not occur in a phase)'' |
[[UU Game Terminology - Winning|Game status check - win condition]] or continue to the Beginning of turn phase. | [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the Beginning of turn phase. | ||
Line 17: | Line 20: | ||
*[[UU Game Terminology - Draw phase|Phase 2:Draw]] - DRAW 1 card from the deck. | *[[UU Game Terminology - Draw phase|Phase 2:Draw]] - DRAW 1 card from the deck. | ||
− | + | DRAW any "extra" card effects resolved. | |
+ | All effects have been resolved. | ||
+ | [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the next phase. | ||
*[[UU Game Terminology - Action Phase|Phase 3:Action]] - [[UU Game Terminology - Play|Play]] a [[UU Game Terminology - Cards|card]] from your [[UU Game Terminology - Hand|hand]] or [[UU Game Terminology - Draw|DRAW]] an additional [[UU Game Terminology - Cards|card]] from the [[UU Game Terminology - Deck|deck]]. | *[[UU Game Terminology - Action Phase|Phase 3:Action]] - [[UU Game Terminology - Play|Play]] a [[UU Game Terminology - Cards|card]] from your [[UU Game Terminology - Hand|hand]] or [[UU Game Terminology - Draw|DRAW]] an additional [[UU Game Terminology - Cards|card]] from the [[UU Game Terminology - Deck|deck]]. |
Latest revision as of 03:45, 31 January 2024
- Effects that cause phases to be skipped during a turn are combined to only affect the same phase. The same phase can be skipped multiple times due to multiple effects in the same turn and fulfill any requirement effect.
- The End of turn phase can never be skipped. A player will always have an end of turn hand limit discard check.
- All phases are mandatory unless an effect causes a phase to be skipped. You cannot choose to miss a phase whenever you want.
Linear Progression of Phases
- Flare Gun would be played prior to a player starting their turn. (Does not occur in a phase)
- Puppicorn effect triggers outside of a phase, if in a player's stable. (Does not occur in a phase)
Game status check - win condition or continue to the Beginning of turn phase.
- Phase 1:Beginning of Turn (BOT) - If any cards in your Stable have an effect that states, "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered effect, you can no longer trigger that effect this turn.
All effects have been resolved. Game status check - win condition or continue to the next phase.
- Phase 2:Draw - DRAW 1 card from the deck.
DRAW any "extra" card effects resolved.
All effects have been resolved. Game status check - win condition or continue to the next phase.
All effects have been resolved. Game status check - win condition or continue to the next phase.
- Phase 4:End of Turn (EOT) - End of turn effects trigger simultaneously.
All effects have been resolved. Hand limit effect resolved. Game status check - win condition or continue to the next player's turn.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously