Difference between revisions of "UU Game Terminology - Immunity"

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'''Immunity is an effect that makes cards immune from another specific effect. This may be part of the card text or given from another card in [[UU Game Terminology - Stable|Stable]].'''
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'''Immunity is an effect that makes cards immune from another specific effect. This may be part of the card text ([[UU - Magical Kittencorn|Magical Kittencorn]]) or granted from another card in [[UU Game Terminology - Stable|Stable]] ([[UU - Pandamonium|Pandamonium]]).'''
  
This immunity can be from [[Effects|effects]] that are Direct or indirect.
 
  
A player cannot choose a card that has immunity from an effect when [[Requirement|required]] to do so, a valid card must be chosen if able.
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* Cards specify that they can’t be “affected” by certain things.
 +
* Cards can gain immunity from effects.
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* Cards can be “affected” directly or indirectly.
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* Direct effects target a card individually or as part of a group.
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* Indirect effects require a player to target a card or perform an action that affects a card.
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*If a card statement uses the words "cannot be affected" ,” the card(s) is immune to both direct and indirect effects.*
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[[File:UU - IMMUNITY spotlight.png|440px]]
  
 
== IMPOSSIBLE ACTIONS ==
 
== IMPOSSIBLE ACTIONS ==
If you have a [[cards|card]] in your [[UU Game Terminology - Hand|hand]] that requires you to perform an [[UU Game Terminology - Impossible|impossible action]], you may not [[play]] it. Sometimes, however, the [[UU Game Terminology - effects|effect]] of a [[cards|card]] in your [[UU Game Terminology - Stable|Stable]] or a [[cards|card]] played by [[Player|any other player]] may require you to perform an [[UU Game Terminology - Impossible|impossible action]]. If this situation occurs, disregard that action. Some [[Impossible|impossible actions]] include:
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If you have a [[UU Game Terminology - Cards|card]] in your [[UU Game Terminology - Hand|hand]] that requires you to perform an [[UU Game Terminology - Impossible|impossible action]], you may not [[UU Game Terminology - Play|play]] it. Sometimes, however, the [[UU Game Terminology - Effects|effect]] of a [[UU Game Terminology - Cards|card]] in your [[UU Game Terminology - Stable|Stable]] or a [[UU Game Terminology - Cards|card]] played by [[UU Game Terminology - Player|any other player]] may require you to perform an [[UU Game Terminology - Impossible|impossible action]]. If this situation occurs, disregard that action. Some [[UU Game Terminology - Impossible|impossible actions]] include:
 
* [[UU Game Terminology - Discard|DISCARD]] when you have no cards in your [[UU Game Terminology - Hand|hand]].
 
* [[UU Game Terminology - Discard|DISCARD]] when you have no cards in your [[UU Game Terminology - Hand|hand]].
 
* [[UU Game Terminology - Sacrifice|SACRIFICE]] a card when you have no cards in your [[UU Game Terminology - Stable|Stable]].
 
* [[UU Game Terminology - Sacrifice|SACRIFICE]] a card when you have no cards in your [[UU Game Terminology - Stable|Stable]].
 
* [[UU Game Terminology - Sacrifice|SACRIFICE]] a card that cannot be [[UU Game Terminology - Sacrifice|sacrificed]]
 
* [[UU Game Terminology - Sacrifice|SACRIFICE]] a card that cannot be [[UU Game Terminology - Sacrifice|sacrificed]]
  
== Refer other Terms for more Information. ==
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=='''Gameplay Terminology'''==
<p>
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{{Gameplay Terminology}}
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
*[[Action Phase|Action (phase)]]
 
 
 
*[[Baby Unicorn|Baby Unicorn (card)]]
 
 
 
*[[Basic Unicorn|Basic Unicorn (card)]]
 
 
 
*[[Beginning of Turn|Beginning of Turn (phase)]]
 
 
 
*[[Cards]]
 
 
 
*[[Choose|Choose (a card)]]
 
 
 
*[[Continuous|Continuous (effect)]]
 
 
 
*[[Deck]]
 
 
 
*[[UU Game Terminology - Destroy|Destroy]]
 
 
 
*[[Directly]]
 
 
 
*[[Discard]]
 
 
 
*[[Discard Pile]]
 
 
 
*[[Downgrade|Downgrade (card)]]
 
 
 
*[[Draw]]
 
 
 
*[[Draw phase|Draw (phase)]]
 
 
 
*[[UU Game Terminology - Effects|effect]]
 
 
 
*[[End of Turn|End of Turn (phase)]]
 
 
 
*[[UU Game Terminology - Enter|Enter]]
 
 
 
*[[UU Game Terminology - Hand|Hand]]
 
 
 
*[[Hand|Hand Limit]]
 
 
 
*[[Impossible|Impossible Actions]]
 
 
 
*[[Immunity]]
 
 
 
*[[Instant|Instant (card)]]
 
 
 
*[[Instant|Instant Pile]]
 
 
 
*[[Magic_cards|Magic (card)]]
 
 
 
*[[Magical Unicorn|Magical Unicorn (card)]]
 
 
 
*[[Mandatory|Mandatory (effect)]]
 
 
 
*[[Neigh, Neigh'd, Neighable, Neighing!|Neigh]]
 
 
 
*[[Nursery]]
 
 
 
*[[Optional|Optional (effect)]]
 
 
 
*[[Phase|Phase(s)]]
 
 
 
*[[Play]]
 
 
 
*[[Player]]
 
 
 
*[[Pull]]
 
 
 
*[[Replace]]
 
 
 
*[[UU Game Terminology - Requirement|Requirement]]
 
 
 
*[[UU Game Terminology - Sacrifice|Sacrificed]]
 
 
 
*[[Search]]
 
 
 
*[[Shuffle]]
 
 
 
*[[UU Game Terminology - Stable|Stable]]
 
 
 
*[[Steal]]
 
 
 
*[[Target|Target(s)]]
 
 
 
*[[Triggered|Triggered (effect)]]
 
 
 
*[[Turn]]
 
 
 
*[[Upgrade|Upgrade (card)]]
 
 
 
*[[Unicorn Cards|Unicorn (cards)]]
 
 
 
*[[Ultimate Unicorn|Ultimate Unicorn (card)]]
 
 
 
*[[Effects|(unless otherwise stated) (effect)]]
 
</div>
 
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Latest revision as of 02:57, 27 February 2023

Immunity is an effect that makes cards immune from another specific effect. This may be part of the card text (Magical Kittencorn) or granted from another card in Stable (Pandamonium).



  • Cards specify that they can’t be “affected” by certain things.
  • Cards can gain immunity from effects.
  • Cards can be “affected” directly or indirectly.
  • Direct effects target a card individually or as part of a group.
  • Indirect effects require a player to target a card or perform an action that affects a card.
  • If a card statement uses the words "cannot be affected" ,” the card(s) is immune to both direct and indirect effects.*

UU - IMMUNITY spotlight.png

IMPOSSIBLE ACTIONS

If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:

Gameplay Terminology