Difference between revisions of "UU Game Terminology - Immunity"
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− | '''Immunity is an effect that makes cards immune from another specific effect. This may be part of the card text ([[Magical Kittencorn]]) or granted from another card in [[UU Game Terminology - Stable|Stable]] ([[Pandamonium]]).''' | + | '''Immunity is an effect that makes cards immune from another specific effect. This may be part of the card text ([[UU - Magical Kittencorn|Magical Kittencorn]]) or granted from another card in [[UU Game Terminology - Stable|Stable]] ([[UU - Pandamonium|Pandamonium]]).''' |
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+ | * Cards specify that they can’t be “affected” by certain things. | ||
+ | * Cards can gain immunity from effects. | ||
+ | * Cards can be “affected” directly or indirectly. | ||
+ | * Direct effects target a card individually or as part of a group. | ||
+ | * Indirect effects require a player to target a card or perform an action that affects a card. | ||
+ | *If a card statement uses the words "cannot be affected" ,” the card(s) is immune to both direct and indirect effects.* | ||
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+ | [[File:UU - IMMUNITY spotlight.png|440px]] | ||
== IMPOSSIBLE ACTIONS == | == IMPOSSIBLE ACTIONS == | ||
− | If you have a [[ | + | If you have a [[UU Game Terminology - Cards|card]] in your [[UU Game Terminology - Hand|hand]] that requires you to perform an [[UU Game Terminology - Impossible|impossible action]], you may not [[UU Game Terminology - Play|play]] it. Sometimes, however, the [[UU Game Terminology - Effects|effect]] of a [[UU Game Terminology - Cards|card]] in your [[UU Game Terminology - Stable|Stable]] or a [[UU Game Terminology - Cards|card]] played by [[UU Game Terminology - Player|any other player]] may require you to perform an [[UU Game Terminology - Impossible|impossible action]]. If this situation occurs, disregard that action. Some [[UU Game Terminology - Impossible|impossible actions]] include: |
* [[UU Game Terminology - Discard|DISCARD]] when you have no cards in your [[UU Game Terminology - Hand|hand]]. | * [[UU Game Terminology - Discard|DISCARD]] when you have no cards in your [[UU Game Terminology - Hand|hand]]. | ||
* [[UU Game Terminology - Sacrifice|SACRIFICE]] a card when you have no cards in your [[UU Game Terminology - Stable|Stable]]. | * [[UU Game Terminology - Sacrifice|SACRIFICE]] a card when you have no cards in your [[UU Game Terminology - Stable|Stable]]. | ||
* [[UU Game Terminology - Sacrifice|SACRIFICE]] a card that cannot be [[UU Game Terminology - Sacrifice|sacrificed]] | * [[UU Game Terminology - Sacrifice|SACRIFICE]] a card that cannot be [[UU Game Terminology - Sacrifice|sacrificed]] | ||
− | == | + | =='''Gameplay Terminology'''== |
− | + | {{Gameplay Terminology}} | |
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Latest revision as of 02:57, 27 February 2023
Immunity is an effect that makes cards immune from another specific effect. This may be part of the card text (Magical Kittencorn) or granted from another card in Stable (Pandamonium).
- Cards specify that they can’t be “affected” by certain things.
- Cards can gain immunity from effects.
- Cards can be “affected” directly or indirectly.
- Direct effects target a card individually or as part of a group.
- Indirect effects require a player to target a card or perform an action that affects a card.
- If a card statement uses the words "cannot be affected" ,” the card(s) is immune to both direct and indirect effects.*
IMPOSSIBLE ACTIONS
If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:
- DISCARD when you have no cards in your hand.
- SACRIFICE a card when you have no cards in your Stable.
- SACRIFICE a card that cannot be sacrificed
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously