Difference between revisions of "UU Game Terminology - Phase"

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[[File:BOT CARD.png|link=Beginning_of_Turn Phase|200px]][[File:DRAW CARD.png|link=Draw_phase|200px]][[File:ACTION CARD.png|link=Action_Phase|200px]][[File:EOT CARD.png|link=End_of_Turn Phase|200px]]</p>
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[[File:BOT CARD.png|link=UU Game Terminology - Beginning_of_Turn Phase|70px]][[File:DRAW CARD.png|link=UU Game Terminology - Draw_phase|70px]][[File:ACTION CARD.png|link=UU Game Terminology - Action_Phase|70px]][[File:EOT CARD.png|link=UU Game Terminology - End_of_Turn Phase|70px]]</p>
  
<p align="center">[[File:UU-Wiki-Phases-Banner.png|800px]]</p>
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<p align="center">[[File:UU-Wiki-Phases-Banner.png|500px]]</p>
'''Effects may cause phases to be skipped during a turn.''' ''It is possible that the same phase can be skipped multiple times due to multiple effects in the turn.'' '''(4/3/2019) Reddit @SOmeOneSP3C1AL'''
 
  
== Gameplay Terminology. ==
 
<p>
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
 
----
 
*[[Player]]
 
**[[Hand|Player: Hand]]
 
**[[Hand|Player: Hand Limit]]
 
**[[Stable|Player: Stable]]
 
**[[Turn|Player: Turn]]
 
----
 
*[[Phase|Phase(s)]]
 
**[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
  
*[[Target|Target]] ([[Cards|card]] or [[Player|player]])
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{{Template:Phases}}
*[[Immunity]]
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*'''The End of turn phase can never be skipped.''' ''A player will always have an end of turn hand limit discard check.''
----
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*'''All phases are mandatory unless an effect causes a phase to be skipped.''' ''You cannot choose to miss a phase whenever you want.''
*[[Cards]]
 
**Card type:[[Downgrade]]
 
**Card type:[[Instant]]
 
**Card type:[[Magic]]
 
**Card type:[[Upgrade]]
 
**Card type:[[Unicorn]]
 
**Unicorn card type:[[Baby Unicorn|Baby]]
 
**Unicorn card type:[[Basic Unicorn|Basic]]
 
**Unicorn card type:[[Magical Unicorn|Magical]]
 
**Unicorn card type:[[Ultimate Unicorn|Ultimate]]
 
----
 
*Game: [[Deck]]
 
*Game: [[Discard Pile]]
 
*Game: [[Nursery]]
 
----
 
*[[Choose|Choose]] (a card)
 
*[[UU Game Terminology - Destroy|Destroy]] (a card)
 
*[[Discard]] (a card)
 
*[[Draw]] (a card)
 
*[[Play]] (a card)
 
*[[Pull]] (a card)
 
*[[Replace]] (a card)
 
*[[Return]] (a card)
 
*[[UU Game Terminology - Sacrifice|Sacrificed]] (a card)
 
*[[Steal]] (a card)
 
----
 
*[[UU Game Terminology - Effects|effect]]
 
**Effect: [[Directly]] (into stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
 
**Effect: [[UU Game Terminology - Continuous|Continuous]]
 
**Effect: [[Mandatory]]
 
**Effect: [[UU Game Terminology - Optional|Optional]]
 
**Effect: [[UU Game Terminology - Triggered|Triggered]]
 
**Effect: [[Unless otherwise stated]]
 
**Effect: [[Search]]
 
**Effect: [[Shuffle]]
 
----
 
*[[Impossible|Impossible Actions]]
 
*[[Instant|Instant Pile]]
 
----
 
*Defined as:[[Seven Sacker]]
 
*Defined as:[[Masquerade]]
 
*Defined as:[[Flyers]]
 
*Defined as:[[Simultaneously]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 
</div>
 
  
 
==Linear Progression of Phases==
 
==Linear Progression of Phases==
 +
*[[UU - Flare Gun|Flare Gun]] would be played prior to a player starting their turn. ''(Does not occur in a phase)''
 +
*[[UU - Puppicorn|Puppicorn]] effect triggers outside of a phase, if in a player's stable. ''(Does not occur in a phase)''
 +
  [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the Beginning of turn phase.
  
*[[Puppicorn]] effect triggers outside of a phase.
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*[[UU Game Terminology - Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]] - If any [[UU Game Terminology - Cards|cards]] in your Stable have an [[UU Game Terminology - Effects|effect]] that states, "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered [[UU Game Terminology - Effects|effect]], you can no longer trigger that [[UU Game Terminology - Effects|effect]] this turn.
   [[Winning|Game status check - win condition]]
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  All effects have been resolved.
 +
   [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the next phase.
  
*[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]] - If any [[cards]] in your Stable have an [[UU Game Terminology - effects|effect]] that states, "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered [[UU Game Terminology - effects|effect]], you can no longer trigger that [[UU Game Terminology - effects|effect]] this turn.
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*[[UU Game Terminology - Draw phase|Phase 2:Draw]] - DRAW 1 card from the deck.
 +
DRAW any "extra" card effects resolved.
 
   All effects have been resolved.
 
   All effects have been resolved.
   [[Winning|Game status check - win condition]] or continue to the next phase.
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   [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the next phase.
  
*[[Draw phase|Phase 2:Draw]] - DRAW 1 card from the deck.
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*[[UU Game Terminology - Action Phase|Phase 3:Action]] - [[UU Game Terminology - Play|Play]] a [[UU Game Terminology - Cards|card]] from your [[UU Game Terminology - Hand|hand]] or [[UU Game Terminology - Draw|DRAW]] an additional [[UU Game Terminology - Cards|card]] from the [[UU Game Terminology - Deck|deck]].
  DRAW any "extra" card effects resolved.
 
 
 
*[[Action Phase|Phase 3:Action]] - [[Play]] a [[Cards|card]] from your [[UU Game Terminology - Hand|hand]] or [[draw|DRAW]] an additional [[cards|card]] from the [[deck]].
 
 
   All effects have been resolved.
 
   All effects have been resolved.
   [[Winning|Game status check - win condition]] or continue to the next phase.
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   [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the next phase.
  
*[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] - End of turn effects trigger simultaneously.
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*[[UU Game Terminology - End of Turn Phase|Phase 4:End of Turn (''EOT'')]] - End of turn effects trigger simultaneously.
 
   All effects have been resolved.
 
   All effects have been resolved.
 
   Hand limit effect resolved.
 
   Hand limit effect resolved.
**  [[Winning|Game status check - win condition]] or continue to the next player's turn.
+
  [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the next player's turn.
 +
 
 +
=='''Gameplay Terminology'''==
 +
{{Gameplay Terminology}}

Latest revision as of 03:45, 31 January 2024

BOT CARD.pngDRAW CARD.pngACTION CARD.pngEOT CARD.png

UU-Wiki-Phases-Banner.png


  • Effects that cause phases to be skipped during a turn are combined to only affect the same phase. The same phase can be skipped multiple times due to multiple effects in the same turn and fulfill any requirement effect.
  • The End of turn phase can never be skipped. A player will always have an end of turn hand limit discard check.
  • All phases are mandatory unless an effect causes a phase to be skipped. You cannot choose to miss a phase whenever you want.

Linear Progression of Phases

  • Flare Gun would be played prior to a player starting their turn. (Does not occur in a phase)
  • Puppicorn effect triggers outside of a phase, if in a player's stable. (Does not occur in a phase)
  Game status check - win condition or continue to the Beginning of turn phase.
  • Phase 1:Beginning of Turn (BOT) - If any cards in your Stable have an effect that states, "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered effect, you can no longer trigger that effect this turn.
  All effects have been resolved.
  Game status check - win condition or continue to the next phase.

DRAW any "extra" card effects resolved.

  All effects have been resolved.
  Game status check - win condition or continue to the next phase.
  All effects have been resolved.
  Game status check - win condition or continue to the next phase.
  All effects have been resolved.
  Hand limit effect resolved.
  Game status check - win condition or continue to the next player's turn.

Gameplay Terminology