Difference between revisions of "UU Game Terminology - Immunity"
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This immunity can be from [[UU Game Terminology - Effects|effects]] that are Direct or indirect. | This immunity can be from [[UU Game Terminology - Effects|effects]] that are Direct or indirect. | ||
− | A player cannot choose a card that has immunity from an effect when [[Requirement|required]] to do so, a valid card must be chosen if able. | + | A player cannot choose a card that has immunity from an effect when [[UU Game Terminology - Requirement|required]] to do so, a valid card must be chosen if able. |
== IMPOSSIBLE ACTIONS == | == IMPOSSIBLE ACTIONS == | ||
− | If you have a [[ | + | If you have a [[UU Game Terminology - Cards|card]] in your [[UU Game Terminology - Hand|hand]] that requires you to perform an [[UU Game Terminology - Impossible|impossible action]], you may not [[UU Game Terminology - Play|play]] it. Sometimes, however, the [[UU Game Terminology - Effects|effect]] of a [[UU Game Terminology - Cards|card]] in your [[UU Game Terminology - Stable|Stable]] or a [[UU Game Terminology - Cards|card]] played by [[UU Game Terminology - Player|any other player]] may require you to perform an [[UU Game Terminology - Impossible|impossible action]]. If this situation occurs, disregard that action. Some [[UU Game Terminology - Impossible|impossible actions]] include: |
* [[UU Game Terminology - Discard|DISCARD]] when you have no cards in your [[UU Game Terminology - Hand|hand]]. | * [[UU Game Terminology - Discard|DISCARD]] when you have no cards in your [[UU Game Terminology - Hand|hand]]. | ||
* [[UU Game Terminology - Sacrifice|SACRIFICE]] a card when you have no cards in your [[UU Game Terminology - Stable|Stable]]. | * [[UU Game Terminology - Sacrifice|SACRIFICE]] a card when you have no cards in your [[UU Game Terminology - Stable|Stable]]. |
Revision as of 14:09, 16 March 2020
Immunity is an effect that makes cards immune from another specific effect. This may be part of the card text (Magical Kittencorn) or granted from another card in Stable (Pandamonium).
This immunity can be from effects that are Direct or indirect.
A player cannot choose a card that has immunity from an effect when required to do so, a valid card must be chosen if able.
IMPOSSIBLE ACTIONS
If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:
- DISCARD when you have no cards in your hand.
- SACRIFICE a card when you have no cards in your Stable.
- SACRIFICE a card that cannot be sacrificed
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously