Difference between revisions of "UU Game Terminology - Masquerade"
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WyvernWrath (talk | contribs) (→Standard Game-play concepts) |
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'''During normal game-play, there are certain concepts that are always active and have no effect on the gameplay.''' | '''During normal game-play, there are certain concepts that are always active and have no effect on the gameplay.''' | ||
− | '''Unicorn cards are a physical component of the game, they are held by player's, physically placed into stables, some have effect text, some do not. These cards are always unicorn cards and cannot become something other than being a unicorn card. | + | '''Unicorn cards are a physical component of the game, they are held by player's, physically placed into stables, some have effect text, some do not.''' ''These cards are always unicorn cards and cannot become something other than being a unicorn card.'' |
− | '''When a unicorn card is in a player's stable each unicorn card is considered a "unicorn". | + | '''When a unicorn card is in a player's stable each unicorn card is considered a "unicorn".''' |
− | This concept of "unicorn" has no physical component, "unicorns" do not have any effect text, the entire purpose of the "unicorn" concept is to determine the game-winning condition (usually 7 unicorns). Even though a "unicorn" has no physical component they are said to be in the stable. | + | ''This concept of "unicorn" has no physical component, "unicorns" do not have any effect text, the entire purpose of the "unicorn" concept is to determine the game-winning condition (usually 7 unicorns). Even though a "unicorn" has no physical component they are said to be in the stable.'' |
=='''Altered Gameplay concepts'''== | =='''Altered Gameplay concepts'''== |
Revision as of 17:38, 13 February 2021
- the wearing of disguise. "dressing up, role playing, and masquerade"
Currently there are 5 cards defined as "Masquerade" cards, All cards contain the effect text;
"All of your Unicorns are considered "Masquerading". Cards that affect Unicorn cards do not affect your "Masquerader"."
PANDAMONIUM
Second Print: All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas.
OTTER DEVASTATION
C&C Print: All of your Unicorns are considered Otters. Cards that affect Unicorn cards do not affect your Otters.
CATASTROPHE
C&C Print: All of your Unicorns are considered Cats. Cards that affect Unicorn cards do not affect your Cats.
HORSE SHIT
NSFW Base: All of your Unicorns are considered Shits. Cards that affect Unicorn cards do not affect your Shits.
OH, DEER
Christmas Special Exp: All of your Unicorns are considered Reindeer. Cards that affect Unicorn cards do not affect your Reindeer.
Standard Game-play concepts
During normal game-play, there are certain concepts that are always active and have no effect on the gameplay.
Unicorn cards are a physical component of the game, they are held by player's, physically placed into stables, some have effect text, some do not. These cards are always unicorn cards and cannot become something other than being a unicorn card.
When a unicorn card is in a player's stable each unicorn card is considered a "unicorn". This concept of "unicorn" has no physical component, "unicorns" do not have any effect text, the entire purpose of the "unicorn" concept is to determine the game-winning condition (usually 7 unicorns). Even though a "unicorn" has no physical component they are said to be in the stable.
Altered Gameplay concepts
When in a stable there are currently 6 cards that alter the standard gameplay concept, of these 5 are masquerade cards, the other is Tiny Stable. All of these cards alter the standard gameplay concepts above.
YOU CANNOT WIN THE GAME. Unicorns are now considered a panda, cat, otter or shit, or as a combination of the five if a player is so unlucky to have multiple "Masquerade" cards in the stable. The game-winning condition requires "unicorns", You have no Unicorns (anymore) so you are unable to meet the win condition to win.. |
WHEN A UNICORN CARD ENTERS A STABLE. A Unicorn card is considered a unicorn when they enter a stable, they simultaneously become the panda, cat, otter, shit or reindeer and trigger any other contiuous effects taht are also in a stable. (Such as Barbed Wire). |
When a masqerade card is in a stable it causes the intangible "unicorn" concept to become a physical component. This causes Pandas, cats, otters, shits, and reindeer to have an immunity effect rather than the physical card in the stable and this immunity then extends to the card.
Masquerade Cards give Continuous Immunity to Unicorn Cards. This means any unicorn card in your stable cannot be the chosen target for a sacrifice, destroy, steal or replacement effect. An opponent cannot play a card that directly or indirectly targets a unicorn card. The player cannot play any card that has a requirement that would target a unicorn in their stable ( |
When a masqerade card is in a stable, it has no card effect that changes a card type. The currently the only card that has effect text to change a card type is Blinding Light.
A Unicorn Card is still a Unicorn Card. There is no such card type as a "Panda", "cat", "reindeer", "shit" or "otter".
|
The Immunity protects it from being targeted by effects that affect Unicorn Cards, Unicorn Cards CANNOT be chosen to be destroyed by an opponent, or sacrificed for a Requirement. |
Specific Card Rules and Information
This card has no requirement preventing the playing of this card. |
The card must be placed into a stable during the resolution of the card. |
When in a stable; This card adds an immunity to; Unicorn Cards |
Unicorn cards are immune to targeted effects; |
"This protection prevents a unicorn card from being targeted for a targeted effect." during the resolution of a card. |
If a targeted effect is required you cannot play the card. |
You cannot win the game if a Masquerade card is in your Stable. You require "unicorns" in your stable to win. |
A Stolen Unicorn card will not return to its original Stable, the return effect does not affect Unicorn Cards. The card now has immunity from the return effect. |
Do my Unicorn card effects work if Masquerade card is in my Stable? Yes, their effects remain the same. |
The immunity granted from a Masquerade card does not extend to unicorn card effects. The effect created from a unicorn card on another player's cards can be replaced by other card effects instead. |
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously