Difference between revisions of "UU Game Terminology - Phase"
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WyvernWrath (talk | contribs) (→Linear Progression of Phases) |
WyvernWrath (talk | contribs) (→Linear Progression of Phases) |
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{{Template:Phases}} | {{Template:Phases}} | ||
==Linear Progression of Phases== | ==Linear Progression of Phases== | ||
− | *[[UU - Puppicorn|Puppicorn]] effect triggers outside of a phase, if in a player's stable. | + | *[[UU - Flare Gun|Flare Gun]] would be played prior to a player starting their turn. ''(Does not occur in a phase)'' |
+ | *[[UU - Puppicorn|Puppicorn]] effect triggers outside of a phase, if in a player's stable. ''(Does not occur in a phase)'' | ||
[[UU Game Terminology - Winning|Game status check - win condition]] or continue to the Beginning of turn phase. | [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the Beginning of turn phase. | ||
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Hand limit effect resolved. | Hand limit effect resolved. | ||
[[UU Game Terminology - Winning|Game status check - win condition]] or continue to the next player's turn. | [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the next player's turn. | ||
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=='''Gameplay Terminology'''== | =='''Gameplay Terminology'''== | ||
{{Gameplay Terminology}} | {{Gameplay Terminology}} |
Revision as of 12:47, 11 May 2022
- Effects that cause phases to be skipped during a turn are combined to only affect the same phase. The same phase can be skipped multiple times due to multiple effects in the same turn and fulfill any requirement effect.
Linear Progression of Phases
- Flare Gun would be played prior to a player starting their turn. (Does not occur in a phase)
- Puppicorn effect triggers outside of a phase, if in a player's stable. (Does not occur in a phase)
Game status check - win condition or continue to the Beginning of turn phase.
- Phase 1:Beginning of Turn (BOT) - If any cards in your Stable have an effect that states, "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered effect, you can no longer trigger that effect this turn.
All effects have been resolved. Game status check - win condition or continue to the next phase.
- Phase 2:Draw - DRAW 1 card from the deck.
DRAW any "extra" card effects resolved. Continue to next phase.
All effects have been resolved. Game status check - win condition or continue to the next phase.
- Phase 4:End of Turn (EOT) - End of turn effects trigger simultaneously.
All effects have been resolved. Hand limit effect resolved. Game status check - win condition or continue to the next player's turn.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously