Difference between revisions of "UU Game Terminology - Masquerade"
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− | <p align="center"> | + | <p align="center">__NOTOC__ |
[[File:UU-cardtypebannerMASQUERADE.png|700px]]</p> | [[File:UU-cardtypebannerMASQUERADE.png|700px]]</p> | ||
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'''Currently there are 4 cards defined as "Masquerade" cards, All cards contain the effect text;''' | '''Currently there are 4 cards defined as "Masquerade" cards, All cards contain the effect text;''' | ||
− | ''"All of your Unicorns are considered'' '''"[[Masquerade|Masquerading]]"'''. ''Cards that affect [[UU - Unicorn Card|Unicorn cards]] do not affect your'' '''"[[Masquerade|Masquerader]]".'''" | + | ''"All of your Unicorns are considered'' '''"[[UU Game Terminology - Masquerade|Masquerading]]"'''. ''Cards that affect [[UU - Unicorn Card|Unicorn cards]] do not affect your'' '''"[[UU Game Terminology - Masquerade|Masquerader]]".'''" |
==Gameplay Concepts== | ==Gameplay Concepts== | ||
− | '''There are two effect "concepts" that are active when a "[[Masquerade]]" card is in a [[UU Game Terminology - Stable|Stable]].''' | + | '''There are two effect "concepts" that are active when a "[[UU Game Terminology - Masquerade|Masquerade]]" card is in a [[UU Game Terminology - Stable|Stable]].''' |
− | *1. '''[[UU - Unicorn Card|Unicorns]] [[Masquerade|masquerade]] as a panda,cat,otter or shit, or as a combination of the 4 if a player is so unlucky to have multiple [[Masquerade|masquerade]] cards in the [[UU Game Terminology - Stable|Stable]].''' | + | *1. '''[[UU - Unicorn Card|Unicorns]] [[UU Game Terminology - Masquerade|masquerade]] as a panda,cat,otter or shit, or as a combination of the 4 if a player is so unlucky to have multiple [[UU Game Terminology - Masquerade|masquerade]] cards in the [[UU Game Terminology - Stable|Stable]].''' |
− | ** ''[[UU - Unicorn Card|Unicorns cards]] are considered [[UU - Unicorn Card|unicorns]] when they enter a [[UU Game Terminology - Stable|Stable]], they [[Simultaneously]] trigger any effect and become the panda,cat,otter or shit (at the same time).''(i.e. ''[[UU - Barbed Wire|Barbed Wire]]'') | + | ** ''[[UU - Unicorn Card|Unicorns cards]] are considered [[UU - Unicorn Card|unicorns]] when they enter a [[UU Game Terminology - Stable|Stable]], they [[UU Game Terminology - Simultaneously|Simultaneously]] trigger any effect and become the panda,cat,otter or shit (at the same time).''(i.e. ''[[UU - Barbed Wire|Barbed Wire]]'') |
− | ** ''Being a [[Masquerade|Masquerading "non-unicorn"]] does '''NOT'' give any [[Immunity]] to any effect. You just have no [[UU - Unicorn Card|Unicorns]] (anymore). | + | ** ''Being a [[UU Game Terminology - Masquerade|Masquerading "non-unicorn"]] does '''NOT'' give any [[UU Game Terminology - Immunity|Immunity]] to any effect. You just have no [[UU - Unicorn Card|Unicorns]] (anymore). |
− | *2. '''[[Masquerade]] Cards give [[UU Game Terminology - Continuous|Continuous]] [[Immunity]] to [[UU - Unicorn Card|Unicorn Cards]].''' | + | *2. '''[[UU Game Terminology - Masquerade|Masquerade]] Cards give [[UU Game Terminology - Continuous|Continuous]] [[UU Game Terminology - Immunity|Immunity]] to [[UU - Unicorn Card|Unicorn Cards]].''' |
** ''A [[UU - Unicorn Card|Unicorn Card]] is still a [[UU - Unicorn Card|Unicorn Card]].'' | ** ''A [[UU - Unicorn Card|Unicorn Card]] is still a [[UU - Unicorn Card|Unicorn Card]].'' | ||
− | ** ''The [[Immunity]] protects it from being targeted by effects that effect [[UU - Unicorn Card|Unicorn Cards]], [[UU - Unicorn Card|Unicorn Cards]]'' '''CANNOT''' be chosen to be [[Destroy|destroyed]] by an opponent, or [[Sacrifice|sacrificed]] for a [[UU Game Terminology - Requirement|Requirement]]. | + | ** ''The [[UU Game Terminology - Immunity|Immunity]] protects it from being targeted by effects that effect [[UU - Unicorn Card|Unicorn Cards]], [[UU - Unicorn Card|Unicorn Cards]]'' '''CANNOT''' be chosen to be [[UU Game Terminology - Destroy|destroyed]] by an opponent, or [[UU Game Terminology - Sacrifice|sacrificed]] for a [[UU Game Terminology - Requirement|Requirement]]. |
− | ** ''The [[Immunity]] does'' ''NOT'' protect it from effects that [[UU Game Terminology - Destroy|Destroy]] a [[Cards|card]], or require the [[UU Game Terminology - Sacrifice|Sacrificed]] of a [[Cards|card]]. | + | ** ''The [[UU Game Terminology - Immunity|Immunity]] does'' ''NOT'' protect it from effects that [[UU Game Terminology - Destroy|Destroy]] a [[UU Game Terminology - Cards|card]], or require the [[UU Game Terminology - Sacrifice|Sacrificed]] of a [[UU Game Terminology - Cards|card]]. |
=='''PANDAMONIUM'''== | =='''PANDAMONIUM'''== | ||
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=='''Specific Card Rules and Information'''== | =='''Specific Card Rules and Information'''== | ||
− | *'''You cannot win the game if a [[Masquerade]] card is in your Stable.''' | + | *'''You cannot win the game if a [[UU Game Terminology - Masquerade|Masquerade]] card is in your Stable.''' |
− | *'''If your card states that you can destroy or sacrifice a Unicorn card, then [[Masquerade]] cards will prevent you from doing so. If your card states that you can simply destroy or sacrifice a card, The [[Masquerade]] card will NOT prevent this.''' | + | *'''If your card states that you can destroy or sacrifice a Unicorn card, then [[UU Game Terminology - Masquerade|Masquerade]] cards will prevent you from doing so. If your card states that you can simply destroy or sacrifice a card, The [[UU Game Terminology - Masquerade|Masquerade]] card will NOT prevent this.''' |
− | *'''A [[Steal|Stolen]] Unicorn will not return to its original [[UU Game Terminology - Stable|Stable]], the return effect does not affect "[[Masquerade|Masquerader]]" or [[UU - Unicorn Card|Unicorn Cards]].''' | + | *'''A [[UU Game Terminology - Steal|Stolen]] Unicorn will not return to its original [[UU Game Terminology - Stable|Stable]], the return effect does not affect "[[UU Game Terminology - Masquerade|Masquerader]]" or [[UU - Unicorn Card|Unicorn Cards]].''' |
− | *'''Do my Unicorn card effects work if [[Masquerade]] card is in my Stable?''' ''Yes, their effects remain the same.'' | + | *'''Do my Unicorn card effects work if [[UU Game Terminology - Masquerade|Masquerade]] card is in my Stable?''' ''Yes, their effects remain the same.'' |
− | '''INTERACTION:''' [[Unicorn Lasso]]:If this card is in your [[UU Game Terminology - Stable|Stable]] at the [[Beginning of Turn Phase|beginning of your turn]], you may [[Steal|STEAL]] a [[UU - Unicorn Card|Unicorn card]]. At the [[End of Turn Phase|end of your turn]], return that [[UU - Unicorn Card|Unicorn card]] to the [[UU Game Terminology - Stable|Stable]] from which you stole it. | + | '''INTERACTION:''' [[UU - Unicorn Lasso|Unicorn Lasso]]:If this card is in your [[UU Game Terminology - Stable|Stable]] at the [[UU Game Terminology - Beginning of Turn Phase|beginning of your turn]], you may [[UU Game Terminology - Steal|STEAL]] a [[UU - Unicorn Card|Unicorn card]]. At the [[UU Game Terminology - End of Turn Phase|end of your turn]], return that [[UU - Unicorn Card|Unicorn card]] to the [[UU Game Terminology - Stable|Stable]] from which you stole it. |
− | <BR>'''RESULT:''' ''The stolen unicorn becomes a "[[Masquerade|Masquerader]]" simultaneously on entering the [[UU Game Terminology - Stable|Stable]]. The [[Masquerade]] card prevents [[Unicorn Lasso]] from returning the [[UU - Unicorn Card|Unicorn card]].'' | + | <BR>'''RESULT:''' ''The stolen unicorn becomes a "[[UU Game Terminology - Masquerade|Masquerader]]" simultaneously on entering the [[UU Game Terminology - Stable|Stable]]. The [[UU Game Terminology - Masquerade|Masquerade]] card prevents [[UU - Unicorn Lasso|Unicorn Lasso]] from returning the [[UU - Unicorn Card|Unicorn card]].'' |
− | '''INTERACTION:''' [[Tiny Stable]]: If at any time you have more than 5 Unicorns in your [[UU Game Terminology - Stable|Stable]], [[UU Game Terminology - Sacrifice|SACRIFICE]] a Unicorn card. | + | '''INTERACTION:''' [[UU - Tiny Stable|Tiny Stable]]: If at any time you have more than 5 Unicorns in your [[UU Game Terminology - Stable|Stable]], [[UU Game Terminology - Sacrifice|SACRIFICE]] a Unicorn card. |
− | <BR>'''RESULT:''' ''If [[Masquerade]] card left stable prior to [[Tiny Stable]] the player would then sacrifice down if required. | + | <BR>'''RESULT:''' ''If [[UU Game Terminology - Masquerade|Masquerade]] card left stable prior to [[UU - Tiny Stable|Tiny Stable]] the player would then sacrifice down if required. |
− | '''INTERACTION:''' [[UU - Barbed Wire|Barbed Wire]]: Each time a [[UU - Unicorn Card|Unicorn card]] [[Enter|enters]] or leaves your [[UU Game Terminology - Stable|Stable]], [[UU Game Terminology - Discard|DISCARD]] a card. | + | '''INTERACTION:''' [[UU - Barbed Wire|Barbed Wire]]: Each time a [[UU - Unicorn Card|Unicorn card]] [[UU Game Terminology - Enter|enters]] or leaves your [[UU Game Terminology - Stable|Stable]], [[UU Game Terminology - Discard|DISCARD]] a card. |
− | <BR>'''RESULT:''' ''A [[Unicorn]] entering a [[UU Game Terminology - Stable|Stable]] will simultaneously trigger [[UU - Barbed Wire|Barbed Wire]] and become a "[[Masquerade|Masquerader]]". When a "[[Masquerade|Masquerader]]" leaves the [[UU Game Terminology - Stable|Stable]] it is not a [[Unicorn]] to trigger [[UU - Barbed Wire|Barbed Wire]].'' | + | <BR>'''RESULT:''' ''A [[UU - Unicorn Card|Unicorn]] entering a [[UU Game Terminology - Stable|Stable]] will simultaneously trigger [[UU - Barbed Wire|Barbed Wire]] and become a "[[UU Game Terminology - Masquerade|Masquerader]]". When a "[[UU Game Terminology - Masquerade|Masquerader]]" leaves the [[UU Game Terminology - Stable|Stable]] it is not a [[UU - Unicorn Card|Unicorn]] to trigger [[UU - Barbed Wire|Barbed Wire]].'' |
− | '''INTERACTION:''' [[Nymphicorn]]: If this card is in your [[UU Game Terminology - Stable|Stable]] at the [[Beginning of Turn Phase|beginning of your turn]], each player that does not have a [[Magical Unicorn]] card in their [[UU Game Terminology - Stable|Stable]] must [[UU Game Terminology - Discard|DISCARD]] a card. | + | '''INTERACTION:''' [[UU - Nymphicorn|Nymphicorn]]: If this card is in your [[UU Game Terminology - Stable|Stable]] at the [[UU Game Terminology - Beginning of Turn Phase|beginning of your turn]], each player that does not have a [[UU - Magical Unicorn Card|Magical Unicorn]] card in their [[UU Game Terminology - Stable|Stable]] must [[UU Game Terminology - Discard|DISCARD]] a card. |
− | <BR>'''RESULT:''' ''A [[Magical Unicorn]] card must be in the [[UU Game Terminology - Stable|Stable]] or the [[Player]] will still have to [[Discard]] a card. A [[Masquerade]] card will not prevent this [[UU Game Terminology - Effects|effect]].'' | + | <BR>'''RESULT:''' ''A [[UU - Magical Unicorn Card|Magical Unicorn]] card must be in the [[UU Game Terminology - Stable|Stable]] or the [[UU Game Terminology - Player|Player]] will still have to [[UU Game Terminology - Discard|Discard]] a card. A [[UU Game Terminology - Masquerade|Masquerade]] card will not prevent this [[UU Game Terminology - Effects|effect]].'' |
=='''Gameplay Terminology'''== | =='''Gameplay Terminology'''== | ||
{{Gameplay Terminology}} | {{Gameplay Terminology}} |
Revision as of 14:40, 16 March 2020
- the wearing of disguise. "dressing up, role playing, and masquerade"
Currently there are 4 cards defined as "Masquerade" cards, All cards contain the effect text;
"All of your Unicorns are considered "Masquerading". Cards that affect Unicorn cards do not affect your "Masquerader"."
Gameplay Concepts
There are two effect "concepts" that are active when a "Masquerade" card is in a Stable.
- 1. Unicorns masquerade as a panda,cat,otter or shit, or as a combination of the 4 if a player is so unlucky to have multiple masquerade cards in the Stable.
- Unicorns cards are considered unicorns when they enter a Stable, they Simultaneously trigger any effect and become the panda,cat,otter or shit (at the same time).(i.e. Barbed Wire)
- Being a Masquerading "non-unicorn" does NOT give any Immunity to any effect. You just have no Unicorns (anymore).
- 2. Masquerade Cards give Continuous Immunity to Unicorn Cards.
- A Unicorn Card is still a Unicorn Card.
- The Immunity protects it from being targeted by effects that effect Unicorn Cards, Unicorn Cards CANNOT be chosen to be destroyed by an opponent, or sacrificed for a Requirement.
- The Immunity does NOT protect it from effects that Destroy a card, or require the Sacrificed of a card.
PANDAMONIUM
Second Print: All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas.
OTTER DEVASTATION
C&C Print: All of your Unicorns are considered Otters. Cards that affect Unicorn cards do not affect your Otters.
CATASTROPHE
C&C Print: All of your Unicorns are considered Cats. Cards that affect Unicorn cards do not affect your Cats.
HORSE SHIT
NSFW Base: All of your Unicorns are considered Shits. Cards that affect Unicorn cards do not affect your Shits.
Specific Card Rules and Information
- You cannot win the game if a Masquerade card is in your Stable.
- If your card states that you can destroy or sacrifice a Unicorn card, then Masquerade cards will prevent you from doing so. If your card states that you can simply destroy or sacrifice a card, The Masquerade card will NOT prevent this.
- A Stolen Unicorn will not return to its original Stable, the return effect does not affect "Masquerader" or Unicorn Cards.
- Do my Unicorn card effects work if Masquerade card is in my Stable? Yes, their effects remain the same.
INTERACTION: Unicorn Lasso:If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn card. At the end of your turn, return that Unicorn card to the Stable from which you stole it.
RESULT: The stolen unicorn becomes a "Masquerader" simultaneously on entering the Stable. The Masquerade card prevents Unicorn Lasso from returning the Unicorn card.
INTERACTION: Tiny Stable: If at any time you have more than 5 Unicorns in your Stable, SACRIFICE a Unicorn card.
RESULT: If Masquerade card left stable prior to Tiny Stable the player would then sacrifice down if required.
INTERACTION: Barbed Wire: Each time a Unicorn card enters or leaves your Stable, DISCARD a card.
RESULT: A Unicorn entering a Stable will simultaneously trigger Barbed Wire and become a "Masquerader". When a "Masquerader" leaves the Stable it is not a Unicorn to trigger Barbed Wire.
INTERACTION: Nymphicorn: If this card is in your Stable at the beginning of your turn, each player that does not have a Magical Unicorn card in their Stable must DISCARD a card.
RESULT: A Magical Unicorn card must be in the Stable or the Player will still have to Discard a card. A Masquerade card will not prevent this effect.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously