Difference between revisions of "UU Game Terminology - Turn"
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==Linear Progression of a player's Turn== | ==Linear Progression of a player's Turn== | ||
− | + | *[[UU - Flare Gun|Flare Gun]] would be played prior to a player starting their turn. ''(Does not occur in a phase)'' | |
− | *[[UU - Puppicorn|Puppicorn]] effect triggers outside of a phase. | + | *[[UU - Puppicorn|Puppicorn]] effect triggers outside of a phase, if in a player's stable. ''(Does not occur in a phase)'' |
− | [[UU Game Terminology - Winning|Game status check - win condition]] | + | [[UU Game Terminology - Winning|Game status check - win condition]] or continue to the Beginning of turn phase. |
*[[UU Game Terminology - Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]] - If any [[UU Game Terminology - Cards|cards]] in your Stable have an [[UU Game Terminology - Effects|effect]] that states, "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered [[UU Game Terminology - Effects|effect]], you can no longer trigger that [[UU Game Terminology - Effects|effect]] this turn. | *[[UU Game Terminology - Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]] - If any [[UU Game Terminology - Cards|cards]] in your Stable have an [[UU Game Terminology - Effects|effect]] that states, "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered [[UU Game Terminology - Effects|effect]], you can no longer trigger that [[UU Game Terminology - Effects|effect]] this turn. |
Latest revision as of 12:48, 11 May 2022
- Effects that cause the next turn to be skipped are cumulative.
- Multiple skip next turn effects require a future turn(s) to be skipped.
Players take turns by going clockwise around the table. Each turn is made up of 4 phases.
- Beginning of Turn Phase: If any cards in your Stable have an effect that states, "If this card is in your Stable at the beginning of your turn," they are triggered now.
- Draw phase: DRAW 1 card from the deck.
- Action phase: Play a card from your hand or DRAW an additional card from the deck.
- End of Turn Phase: DISCARD until the number of cards in your hand does not exceed the hand limit. The hand limit is 7 cards (unless otherwise stated).
Linear Progression of a player's Turn
- Flare Gun would be played prior to a player starting their turn. (Does not occur in a phase)
- Puppicorn effect triggers outside of a phase, if in a player's stable. (Does not occur in a phase)
Game status check - win condition or continue to the Beginning of turn phase.
- Phase 1:Beginning of Turn (BOT) - If any cards in your Stable have an effect that states, "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered effect, you can no longer trigger that effect this turn.
All effects have been resolved. Game status check - win condition or continue to the next phase.
- Phase 2:Draw - DRAW 1 card from the deck.
DRAW any "extra" card effects resolved. Continue to next phase.
All effects have been resolved. Game status check - win condition or continue to the next phase.
- Phase 4:End of Turn (EOT) - End of turn effects trigger simultaneously.
All effects have been resolved. Hand limit effect resolved. Game status check - win condition or continue to the next player's turn.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously