UU Game Terminology - Blinding Effect
From Unstable Games Wiki
Revision as of 11:06, 16 September 2021 by WyvernWrath (talk | contribs)
The Blinding Effect is when all effect text on all of your Unicorn cards in your stable, as well as any that enter your stable, shall be ignored as long as the downgrade is also in your stable. It does this by treating all Unicorn cards in your stable or that would enter your stable as Basic Unicorns with no effects.
There are 3 cards that cause the blinding effect; Blinding Light, Medieval Sanitation, and Mid-Sex Charlie Horse (Currently not updated 2nd Edition text).
All cards contain the effect text;
- 2nd Edition: All of your Unicorn cards are considered Basic Unicorns with no effects.
- Second Print: Triggered effects of your Unicorn cards do not activate.
The Second Print card text only overrides any Triggered effects, Continuous effects will still be active. |
This downgrade is not a “Stable effect” as it also affects any card that you would play into or bring into your stable prior to actually entering. |
This Downgrade card’s effect is continuous and is applied to any Unicorn card that is in your stable, would be played into your stable, or otherwise enters your stable, regardless of source. |
This Downgrade card’s effect applies prior to all entering stable effects that would be triggered for cards entering your stable and overrides them. |
Interactions
Baby Unicorns cards are immune to this effect. (Without a card effect text this would allow Baby Unicorns cards to be placed into the discard pile, a players hand or the deck, where they cannot exist.) |
This effect with a Masquerade card in the same stable. A unicorn card will not gain immunity until after it has entered the stable, any enter effect will not trigger. |
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously