Difference between revisions of "UU - Neigh, Neigh'd, Neighable, Neighing"

From Unstable Games Wiki
(The definition or use of the terms of Neigh)
 
(22 intermediate revisions by 2 users not shown)
Line 3: Line 3:
 
<span style="color:orange">'''Neighing Card Effects'''</span>
 
<span style="color:orange">'''Neighing Card Effects'''</span>
 
<br>Neigh cards can only be used to stop a player from playing a card from their hand. This means you <u>cannot</u> Neigh a card effect. For example, if another player already has a card in their Stable that states "If this card is in your Stable at the beginning of your turn, DESTROY a Unicorn card," you cannot use a Neigh card to stop that effect from being used.
 
<br>Neigh cards can only be used to stop a player from playing a card from their hand. This means you <u>cannot</u> Neigh a card effect. For example, if another player already has a card in their Stable that states "If this card is in your Stable at the beginning of your turn, DESTROY a Unicorn card," you cannot use a Neigh card to stop that effect from being used.
<br>[[File:UU-Base-082-02.png|80px]][[File:UU-NSFW-008.png|80px]][[File:UU-NSFW-009.png|80px]][[File:UU-Rain-018.png|80px]][[File:UU-Drag-014-02.png|80px]][[File:UU-Lgnd-032.png|80px]][[File:UU-Lgnd-033.png|80px]][[File:UU-Lgnd-034.png|80px]][[File:UU-ChCo-002.png|80px]][[File:UU-ChCo-002b.png|80px]][[File:UU-Base-083-02.png|80px]][[File:UU-ChCo-001.png|80px]]
+
<br>[[File:UU-Base-082-02.png|link=UU - Neigh|80px]][[File:UU-Base-083-02.png|link=UU - Super Neigh|80px]][[File:UU-ChCo-001.png|link=UU - Super Neigh (C&C)|80px]][[File:UU-ChCo-002.png|link=UU - Neigh (Angel)|80px]][[File:UU-ChCo-002b.png|link=UU - Neigh (Demon)|80px]][[File:UU-NSFW-007-04.png|link=UU -  Hell Neigh!|80px]][[File:UU-NSFW-008-04.png|link=UU -  Neigh, Bitch!|80px]][[File:UU-NSFW-009-04.png|link=UU -  Neigh, Motherfucker!|80px]][[File:UU-NSFW-050-00.png|link=UU -  Neigh Means Neigh|80px]][[File:UU-NSFW-049-00.png|link=UU -  The Safeword is Neigh|80px]][[File:UU-Rain-018-02.png|link=UU - Neigh, Thank You|80px]][[File:UU-Drag-014-03.png|link=UU - Neigh, Foul Beast|80px]][[File:UU-Lgnd-032.png|link=UU - Neigh, M'Lord|80px]][[File:UU-Lgnd-033.png|link=UU - Neigh, Peasant|80px]][[File:UU-Lgnd-034.png|link=UU - Neigh, Scoundrel|80px]][[File:UU-Adv-037.png|link=UU - Neigh, Mate!|80px]][[File:UU-Xmas-021.png|link=UU - Jingle All The Neigh|80px]][[File:UU-Nightmares-007.png|link=UU - Hex Neigh|80px]]
  
 
Neigh cards are defined as a card that has the word neigh in the card title.  
 
Neigh cards are defined as a card that has the word neigh in the card title.  
*All Neigh cards contain the card effect text "[[Play]] this card when any [[Player|player]]tries to play a card. Stop that [[Player|player's]] card from coming into play and send it to the [[Discard Pile|discard pile]] instead."
+
*All Neigh cards contain the card effect text "[[UU Game Terminology - Play|Play]] this card when any [[UU Game Terminology - Player|player]] tries to play a card. Stop that [[UU Game Terminology - Player|player's]] card from coming into play and send it to the [[UU Game Terminology - Discard Pile|discard pile]] instead."
  
*All [[UU - Neigh|Neigh]] cards are all [[UU - Instant Card|instant cards]] and follow the same rules as other [[UU - Instant Card|instant cards]].
+
*All [[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]] cards are all [[UU - Instant Card|instant cards]] and follow the same rules as other [[UU - Instant Card|instant cards]].
 
*Instant cards can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be placed onto the instant pile during a single turn.
 
*Instant cards can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be placed onto the instant pile during a single turn.
*'''[[UU - Super Neigh|Super Neigh]] cannot be [[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh'd]] by any card, including another [[UU - Super Neigh|Super Neigh]].
 
  
'''Can I use a [[UU - Neigh|Neigh]] card to stop someone from triggering a [[Unicorn]] [[Cards|card's]] effect?'''
+
==Specific Card Rules and Information==
<br>''Once a card is in someone's Stable, a Neigh card cannot stop them if they choose to trigger the card's effect. NEIGH can be played to stop any Player's action phase card or any Instant card.'' '''~2018'''
+
{{Template:Neigh}}
 +
==[[UU - Super Neigh|Super Neigh]]==
 +
{{Template:Super neigh}}
  
<br>'''Once a card is played as the [[Action Phase|Action]] of the [[Action Phase]] and that card is [[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh'd]], the one [[Action Phase|Action]] for the turn has been completed. The player cannot then choose to play another [[Cards|card]].''' '''(~2018)'''
+
==[[UU - Yay|Yay]]==
 
 
<br>'''At what point can someone no longer play a neigh card to stop that play?''' ''You must give other players the opportunity to play an instant (neigh), simply asking "any response?" is a good verbal cue to get players to "pass". Once all players have had a chance to pass and everyone has passed on playing an instant card, the card "resolves". '''(06/02/2019)''' Posted by munki114
 
 
 
==[[Yay]]==
 
  
 
*This upgrade card can be neigh'd when a player tries to play it.  
 
*This upgrade card can be neigh'd when a player tries to play it.  
 
*When in a player stable NO card that person plays can be neigh'd, including neighs.
 
*When in a player stable NO card that person plays can be neigh'd, including neighs.
  
== RESOLVING INSTANT CARDS ==
+
{{Template:Resolution}}
Whenever any player plays a card, any other player may respond with an Instant card. If a player chooses to respond, their Instant card is placed on top of the card to which they are responding. This creates a pile. Once a pile has been created, you may only ever respond to the top card of the pile. If multiple players attempt to respond to a single card, the player who responded the fastest adds their card to the pile and all other cards played in response are returned to their players' hands. Players may continue to respond to each new top card in a pile until all players have declared that they do not intend to respond any further. When determining the order of resolution for a pile, always start at the top of the pile by first resolving the card that was played most recently, then resolve each consecutive card in order. Each time a card is resolved, one or more cards is removed from the pile, presenting an opportunity for the new top card of the pile to be responded to again.
 
  
 
==The definition or use of the terms of ''Neigh''==
 
==The definition or use of the terms of ''Neigh''==
Line 35: Line 31:
  
 
* ''Neigh'd'' is a conditional label used to describe a card that has had a neigh card successfully played against it.  
 
* ''Neigh'd'' is a conditional label used to describe a card that has had a neigh card successfully played against it.  
::*The neigh card and the neigh'd card have both been placed into the [[Discard Pile|discard pile]].
+
::*The neigh card and the neigh'd card have both been placed into the [[UU Game Terminology - Discard Pile|discard pile]].
  
 +
*''Un-neigh'd'' is a conditional label used to describe a that has not been neigh'd .
 +
::*A neigh card has not been played against the original card, which will now resolve (unless otherwise stated).
  
 
* ''Neigh'ing'' is a conditional label used to describe the attempt to neigh a card until another neigh card is played or until the act of neighing is successful at which point the card is neigh'd.  
 
* ''Neigh'ing'' is a conditional label used to describe the attempt to neigh a card until another neigh card is played or until the act of neighing is successful at which point the card is neigh'd.  
Line 44: Line 42:
 
* ''Neigh-able'' is a conditional label used to describe a card that can have a neigh card played against it.  
 
* ''Neigh-able'' is a conditional label used to describe a card that can have a neigh card played against it.  
 
::*Any card played as a player's action during their action phase is neigh-able (unless otherwise stated).
 
::*Any card played as a player's action during their action phase is neigh-able (unless otherwise stated).
::*Any card that is played in response to another card. eg. [[Instant]] cards
+
::*Any card that is played in response to another card. eg. [[UU - Instant Card|Instant]] cards
 
::*Any card that is played from a player's [[UU Game Terminology - Hand|Hand]]. Even though we play all cards with our hands, this refers to a card specifically in the [[UU Game Terminology - Hand|Hand]] game terminology.
 
::*Any card that is played from a player's [[UU Game Terminology - Hand|Hand]]. Even though we play all cards with our hands, this refers to a card specifically in the [[UU Game Terminology - Hand|Hand]] game terminology.
  
 
* ''Un-Neigh-able'' is a conditional label used to describe a card that cannot have a neigh card played against it.
 
* ''Un-Neigh-able'' is a conditional label used to describe a card that cannot have a neigh card played against it.
 
::*A card is un-neigh-able if that card is already in a player's stable.
 
::*A card is un-neigh-able if that card is already in a player's stable.
::*A card is un-neigh-able if that card it is brought directly into a player's [[UU Game Terminology - Stable|Stable]].
+
::*A card is un-neigh-able if that card it is [[UU Game Terminology - Bring|brought]] directly into a player's [[UU Game Terminology - Stable|Stable]].
  
 
==Difference between UN-Neigh-able and UN-Play-able==
 
==Difference between UN-Neigh-able and UN-Play-able==
 
'''UN-NEIGH-ABLE'''
 
'''UN-NEIGH-ABLE'''
  
'''A card that you [[Bring]] into your Stable cannot be Neigh’d. '''This card is UN-Neigh-able.'''
+
'''A card that you [[UU Game Terminology - Bring|Bring]] into your Stable cannot be Neigh'd. '''This card is UN-Neigh-able.'''
 
<br>'''A card that has the card text:'''"This card cannot be [[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh'd]]."'''. '''This card is UN-Neigh-able.'''
 
<br>'''A card that has the card text:'''"This card cannot be [[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh'd]]."'''. '''This card is UN-Neigh-able.'''
  
Line 61: Line 59:
  
 
'''A [[UU Game Terminology - Requirement|Requirement]] is a statement that MUST be fulfilled to be able to do something else.'''
 
'''A [[UU Game Terminology - Requirement|Requirement]] is a statement that MUST be fulfilled to be able to do something else.'''
I have a card which states that I must do one thing, then do another. I can’t do the first part of the card. Can I still do the second part?
+
I have a card which states that I must do one thing, then do another. I can't do the first part of the card. Can I still do the second part?
 
''If you can't perform the first action listed on a card, you don't get to perform the second.''
 
''If you can't perform the first action listed on a card, you don't get to perform the second.''
''If you can't perform the first action listed on a card, which is a [[requirement]] you cannot [[play]] the card.'' '''This card is UN-Play-able.'''
+
''If you can't perform the first action listed on a card, which is a [[UU Game Terminology - Requirement|requirement]] you cannot [[UU Game Terminology - Play|play]] the card.'' '''This card is UN-Play-able.'''
<br>'''[[Requirement|REQUIREMENTS]] cause [[Cards]] to be UN-Play-able.'''
+
<br>'''[[UU Game Terminology - Requirement|REQUIREMENTS]] cause [[UU Game Terminology - Cards|Cards]] to be UN-Play-able.'''
 +
<br>'''If a card is played that is found to be against the rules, where the card should be [[UU - Neigh, Neigh'd, Neighable, Neighing|Un-play-able]]. The action was invalid and the card is returned to the hand of that player.''' ''The card is treated as not played at all, it will not go to discard pile.''
 
----
 
----
  
 
== IMPOSSIBLE ACTIONS ==
 
== IMPOSSIBLE ACTIONS ==
If you have a [[cards|card]] in your [[UU Game Terminology - Hand|hand]] that requires you to perform an [[UU Game Terminology - Impossible|impossible action]], you may not [[play]] it. Sometimes, however, the [[UU Game Terminology - effects|effect]] of a [[cards|card]] in your [[UU Game Terminology - Stable|Stable]] or a [[cards|card]] played by [[Player|any other player]] may require you to perform an [[UU Game Terminology - Impossible|impossible action]]. If this situation occurs, disregard that action. Some [[Impossible|impossible actions]] include:
+
If you have a [[UU Game Terminology - Cards|card]] in your [[UU Game Terminology - Hand|hand]] that requires you to perform an [[UU Game Terminology - Impossible|impossible action]], you may not [[UU Game Terminology - Play|play]] it. Sometimes, however, the [[UU Game Terminology - Effects|effect]] of a [[UU Game Terminology - Cards|card]] in your [[UU Game Terminology - Stable|Stable]] or a [[UU Game Terminology - Cards|card]] played by [[UU Game Terminology - Player|any other player]] may require you to perform an [[UU Game Terminology - Impossible|impossible action]]. If this situation occurs, disregard that action. Some [[UU Game Terminology - Impossible|impossible actions]] include:
 
* [[UU Game Terminology - Discard|DISCARD]] when you have no cards in your [[UU Game Terminology - Hand|hand]].
 
* [[UU Game Terminology - Discard|DISCARD]] when you have no cards in your [[UU Game Terminology - Hand|hand]].
 
* [[UU Game Terminology - Sacrifice|SACRIFICE]] a card when you have no cards in your [[UU Game Terminology - Stable|Stable]].
 
* [[UU Game Terminology - Sacrifice|SACRIFICE]] a card when you have no cards in your [[UU Game Terminology - Stable|Stable]].
Line 74: Line 73:
  
 
=='''Gameplay Terminology'''==
 
=='''Gameplay Terminology'''==
*[[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
+
{{Gameplay Terminology}}
----
 
*[[Player]]
 
**[[Hand|Player: Hand]]
 
**[[Hand|Player: Hand Limit]]
 
**[[Stable|Player: Stable]]
 
**[[Turn|Player: Turn]]
 
----
 
*[[Phase|Phase(s)]]
 
**[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
----
 
*[[Cards]]
 
**Card type:[[Downgrade]]
 
**Card type:[[Instant]]
 
**Card type:[[Magic]]
 
**Card type:[[Upgrade]]
 
**Card type:[[Unicorn]]
 
**Unicorn card type:[[UU - Baby Unicorn Card|Baby]]
 
**Unicorn card type:[[UU - Basic Unicorn Card|Basic]]
 
**Unicorn card type:[[UU - Magical Unicorn Card|Magical]]
 
**Unicorn card type:[[UU - Ultimate Unicorn Card|Ultimate]]
 
----
 
*Game: [[Deck]]
 
*Game: [[Discard Pile]]
 
*Game: [[Impossible|Impossible Actions]]
 
*Game: [[Immunity]]
 
*Game: [[Instant|Instant Pile]]
 
*Game: [[Nursery]]
 
*Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]])
 
----
 
*[[Choose|Choose]] (a card)
 
*[[UU Game Terminology - Destroy|Destroy]] (a card)
 
*[[Discard]] (a card)
 
*[[Draw]] (a card)
 
*[[Play]] (a card)
 
*[[Pull]] (a card)
 
*[[Replace]] (a card)
 
*[[Return]] (a card)
 
*[[UU Game Terminology - Sacrifice|Sacrificed]] (a card)
 
*[[Steal]] (a card)
 
----
 
*[[UU Game Terminology - Effects|effect]]
 
**Effect: [[Bring]] (into stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
 
**Effect: [[UU Game Terminology - Continuous|Continuous]]
 
**Effect: [[Mandatory]]
 
**Effect: [[UU Game Terminology - Optional|Optional]]
 
**Effect: [[UU Game Terminology - Triggered|Triggered]]
 
**Effect: [[Unless otherwise stated]]
 
**Effect: [[Search]]
 
**Effect: [[Shuffle]]
 
----
 
*Defined as:[[Seven Sacker]]
 
*Defined as:[[Masquerade]]
 
*Defined as:[[Flyers]]
 
*Defined as:[[Simultaneously]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 
*Defined as:[[Winning|Win Condition]]
 

Latest revision as of 18:19, 23 January 2023

NEIGH Cards

Neighing Card Effects
Neigh cards can only be used to stop a player from playing a card from their hand. This means you cannot Neigh a card effect. For example, if another player already has a card in their Stable that states "If this card is in your Stable at the beginning of your turn, DESTROY a Unicorn card," you cannot use a Neigh card to stop that effect from being used.
UU-Base-082-02.pngUU-Base-083-02.pngUU-ChCo-001.pngUU-ChCo-002.pngUU-ChCo-002b.pngUU-NSFW-007-04.pngUU-NSFW-008-04.pngUU-NSFW-009-04.pngUU-NSFW-050-00.pngUU-NSFW-049-00.pngUU-Rain-018-02.pngUU-Drag-014-03.pngUU-Lgnd-032.pngUU-Lgnd-033.pngUU-Lgnd-034.pngUU-Adv-037.pngUU-Xmas-021.pngUU-Nightmares-007.png

Neigh cards are defined as a card that has the word neigh in the card title.

  • All Neigh cards contain the card effect text "Play this card when any player tries to play a card. Stop that player's card from coming into play and send it to the discard pile instead."
  • All Neigh cards are all instant cards and follow the same rules as other instant cards.
  • Instant cards can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be placed onto the instant pile during a single turn.

Specific Card Rules and Information

  • This card has requirement effect text that may prevent playing the card.
    • Another player must play a card; either as an action or to the instant pile.


  • At what point can someone no longer react with an instant card (Neigh) to a card play?

You must give other players the opportunity to play an instant card (Neigh), this is the announcement of the card you are playing;

  "I announce (play) this *card-name*, its does this *card-effect* during a simple game target is stated - then simply asking "any response?" is a good verbal cue to get players to "pass".

Once all players have had a chance to pass and everyone has indicated they do not wish to play an instant card, the card "resolves".

  A player cannot now choose to play an instant card (Neigh), they were given the chance and declined.

During an Advanced game any target is now stated and all card effect text is performed.

  A player cannot assume a card is Un-Neigh'd and proceed to resolve a card without giving other players this opportunity to react to the card play.
  • Can I use a Neigh card to stop someone from triggering a Unicorn card's effect? Once a card is in someone's Stable, a Neigh card cannot stop them if they choose to trigger the card's effect. NEIGH can be played to stop any Player's action phase card or any Instant card.
  • Once a card is played as the Action of the Action Phase and that card is Neigh'd, the one Action for the turn has been completed.The player cannot then choose to play another card. The action still took place, the instant card negates the played card, not the action of playing the card itself.
  • If any card is Neigh'd, no effect on the card will occur. The entire card was stopped.
  • A card that is Neigh'd is the only card affected during this interaction. The interaction is between the neigh (card) and the target (card). Both the neigh (card) and the target (card) are placed into the discard pile. No other card in a stable, player's hand, deck, discard pile, or Nursery is affected by this interaction (unless otherwise stated).

Super Neigh

The title of a card is not an effect, the card being named Super does not grant the card any extra powers than the card text.

Yay

  • This upgrade card can be neigh'd when a player tries to play it.
  • When in a player stable NO card that person plays can be neigh'd, including neighs.

RESOLVING INSTANT CARDS

Whenever any player plays a card, any other player may respond with an Instant card. If a player chooses to respond, their Instant card is placed on top of the card to which they are responding. This creates a pile. Once a pile has been created, you may only ever respond to the top card of the pile. If multiple players attempt to respond to a single card, the player who responded the fastest adds their card to the pile and all other cards played in response are returned to their players' hands. Players may continue to respond to each new top card in a pile until all players have declared that they do not intend to respond any further. When determining the order of resolution for a pile, always start at the top of the pile by first resolving the card that was played most recently, then resolve each consecutive card in order. Each time a card is resolved, one or more cards is removed from the pile, presenting an opportunity for the new top card of the pile to be responded to again.

UU - RESOLVING PILE.png

The definition or use of the terms of Neigh

  • "Neigh" expresses the intent of playing any card designated with the word neigh in the card title.
  • Can I use a Neigh card to stop someone from triggering a Unicorn card's effect? Once a card is in someone's Stable, a Neigh card cannot stop them if they choose to trigger the card's effect.
  • Neigh cards stop cards from being played, they do not stop effects from cards already in a stable.


  • Neigh'd is a conditional label used to describe a card that has had a neigh card successfully played against it.
  • The neigh card and the neigh'd card have both been placed into the discard pile.
  • Un-neigh'd is a conditional label used to describe a that has not been neigh'd .
  • A neigh card has not been played against the original card, which will now resolve (unless otherwise stated).
  • Neigh'ing is a conditional label used to describe the attempt to neigh a card until another neigh card is played or until the act of neighing is successful at which point the card is neigh'd.
  • You are said to be neighing anytime you play a neigh card, until a point you are successful or not.


  • Neigh-able is a conditional label used to describe a card that can have a neigh card played against it.
  • Any card played as a player's action during their action phase is neigh-able (unless otherwise stated).
  • Any card that is played in response to another card. eg. Instant cards
  • Any card that is played from a player's Hand. Even though we play all cards with our hands, this refers to a card specifically in the Hand game terminology.
  • Un-Neigh-able is a conditional label used to describe a card that cannot have a neigh card played against it.
  • A card is un-neigh-able if that card is already in a player's stable.
  • A card is un-neigh-able if that card it is brought directly into a player's Stable.

Difference between UN-Neigh-able and UN-Play-able

UN-NEIGH-ABLE

A card that you Bring into your Stable cannot be Neigh'd. This card is UN-Neigh-able.
A card that has the card text:"This card cannot be Neigh'd.". This card is UN-Neigh-able.


UN-PLAY-ABLE.

A Requirement is a statement that MUST be fulfilled to be able to do something else. I have a card which states that I must do one thing, then do another. I can't do the first part of the card. Can I still do the second part? If you can't perform the first action listed on a card, you don't get to perform the second. If you can't perform the first action listed on a card, which is a requirement you cannot play the card. This card is UN-Play-able.
REQUIREMENTS cause Cards to be UN-Play-able.
If a card is played that is found to be against the rules, where the card should be Un-play-able. The action was invalid and the card is returned to the hand of that player. The card is treated as not played at all, it will not go to discard pile.


IMPOSSIBLE ACTIONS

If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:

Gameplay Terminology