UU Game Terminology - Requirement
A Requirement is a statement that MUST be fulfilled, to then do something.
I have a card which states that I must do one thing, then do another. I can't do the first part of the card. Can I still do the second part? If you can't perform the first action listed on a card, you don't get to perform the second. If you can't perform the first action listed on a card, which is a requirement you cannot play the card.
- If I have multiple cards which require targets for their effects, can I select the same target twice?
If multiple triggered effects require a target, the same card may not be selected twice in the same link. If there are not enough cards to target, you may only trigger as many effects as you have options for targets. You must select targets for mandatory effects before selecting targets for optional effects.
An effect cannot be used to replace a Requirement to play a card, an effect can replace the Requirement once the card resolves. The contents of a players Stable or Hand must be able to meet the requirement before a card is played.
As at DECEMBER 2020 (all cards); There is no Unicorn Card that has a requirement effect text that prevents playing the card (other cards may add a requirement.)
Requirement to play a card is contained as the first statement of the card text.
Requirement effect that is added to other cards.
A requirement effect from a card that is already in a Stable.
A requirement effect that is added to other cards.
There is NO requirement effect on this card that prevents this card from being played. |
This card creates a Requirement on every Basic Unicorn Card. (This becomes a REQUIREMENT on Basic unicorn cards). |
When a card enters a stable, it may have an mandatory effect that triggers, resulting in a requirement effect.
There is NO requirement effect on this card that prevents this card from being played. |
This card creates a mandatory triggered effect, that is then required to perform (This becomes a REQUIREMENT). |
Cards that have requirement effect text to play
I know there's more just message me if you know them.
CARD EFFECTS WITH MULTIPLE ACTIONS
When a card effect requires multiple actions, those actions are sometimes separated by "and," "then," or "If you do." When resolving card effects, always perform multiple actions in the order in which they are listed on the card.
If a card says "and," you must perform both actions.
If a card says "then," you may only perform the second action if you successfully perform the first action.
The Requirement is fulfilled even if the first action effect is replaced by another effect instead.
If a card says "If you do," only perform the second action if you choose to perform the first action.
The Requirement is fulfilled only when the first action effect resolves.
ORDER OF RESOLUTION: THE EFFECT CHAIN
Sometimes, the effect of one card triggers the effect of another card. When this happens, each effect is considered its own link in an effect chain. You must resolve the effect of the first link before moving on to the next link in the chain. All links in the chain must resolve before gameplay continues.
There are times when multiple effects may trigger simultaneously, such as during your Beginning of Turn phase. All of these effects are considered to be a single link in the effect chain. Any targets of these effects must be chosen before this link in the effect chain resolves. If any of these effects trigger the effect of another card, another link is added to the effect chain.
If multiple triggered effects require a target, the same card may not be selected twice in the same link. If there are not enough cards to target, you may only trigger as many effects as you have options for targets. You must select targets for mandatory effects before selecting targets for optional effects.
IMPOSSIBLE ACTIONS
If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:
- DISCARD when you have no cards in your hand.
- SACRIFICE a card when you have no cards in your Stable.
- SACRIFICE a card that cannot be sacrificed
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously