Difference between revisions of "UU Game Terminology - Winning"

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m (Shicala moved page Winning to UU Game Terminology - Winning without leaving a redirect)
(Puppicorn)
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Puppicorn is currently the only card that lets you win outside of a phase.
 
Puppicorn is currently the only card that lets you win outside of a phase.
 
If it moves in a stable creating the required total of unicorns you win before the beginning of turn phase.
 
If it moves in a stable creating the required total of unicorns you win before the beginning of turn phase.
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==Rulesheets (as printed)==
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'''2nd edition.'''
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If the deck runs out of cards before any player reaches a winning number of Unicorns in their Stable, the player with the most Unicorns wins.
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If two or more players tie for the most Unicorns in their Stable, each tied player must add up the number of letters in the names of all the Unicorn cards in their Stable. The player with the most letters wins.
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If two or more players tie for the most Unicorns and the most letters, everyone loses. Ouch.
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'''LOT 23484'''
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If the deck runs out of cards before any player reaches the required number of Unicorns in their Stable, the player with the most Unicorns wins. If two or more players tie for the most Unicorns in their I Stable, each tied player must add up the number of letters in the names of all the Unicorn cards in their Stable. The player with the most letters wins. If two or more players tie for the most Unicorns and the most letters, everyone loses.
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'''LOT 23167'''
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"If you’re a stickler, the game ends when you run out of cards. If no one completed their Unicorn Army, no one gets to be The Righteous Ruler of All Things Magical. If you’re a rule-breaker, you can reshuffle the discard pile back into the deck when you’re out of cards. The rules say not to, but you just don’t give a care. You’re a rebel. Good for you. If you are a Baby Unicorn, the game ends when you flip the table. Don’t be a Baby Unicorn. You’re better than that."
  
 
=='''Gameplay Terminology'''==
 
=='''Gameplay Terminology'''==
 
{{Gameplay Terminology}}
 
{{Gameplay Terminology}}
 
__NOTOC__
 
__NOTOC__

Revision as of 13:24, 6 March 2021

The End of the Game

The first person to successfully collect the required number of Unicorns in their Stable wins! Each Unicorn card counts for one Unicorn (unless otherwise stated.)

  • 2-5 Players: 7 Unicorns to win. (If you are playing with 2 players, make sure to read the 2-player Rules section.)
  • 6-8 Players: 6 Unicorns to win.

If the deck runs out of cards before any player reaches a winning number of Unicorns in their Stable, the player with the most Unicorns wins.

If two or more players tie for the most Unicorns in their Stable, each tied player must add up the number of letters in the names of all the Unicorn cards in their Stable. The player with the most letters wins.

If two or more players tie for the most Unicorns and the most letters, everyone loses. Ouch.

Winning Condition

A game winning condition is determined when the number of unicorns is achieved and no effects remain to resolve.

This is the similar condition that you are able to progress to next phase of the turn, so you could use the statement;


"You win at end of phase".


This is so no player could win instantly when they got the number of unicorns required.

Puppicorn

Puppicorn is currently the only card that lets you win outside of a phase. If it moves in a stable creating the required total of unicorns you win before the beginning of turn phase.

Rulesheets (as printed)

2nd edition.

If the deck runs out of cards before any player reaches a winning number of Unicorns in their Stable, the player with the most Unicorns wins.

If two or more players tie for the most Unicorns in their Stable, each tied player must add up the number of letters in the names of all the Unicorn cards in their Stable. The player with the most letters wins.

If two or more players tie for the most Unicorns and the most letters, everyone loses. Ouch.

LOT 23484

If the deck runs out of cards before any player reaches the required number of Unicorns in their Stable, the player with the most Unicorns wins. If two or more players tie for the most Unicorns in their I Stable, each tied player must add up the number of letters in the names of all the Unicorn cards in their Stable. The player with the most letters wins. If two or more players tie for the most Unicorns and the most letters, everyone loses.

LOT 23167

"If you’re a stickler, the game ends when you run out of cards. If no one completed their Unicorn Army, no one gets to be The Righteous Ruler of All Things Magical. If you’re a rule-breaker, you can reshuffle the discard pile back into the deck when you’re out of cards. The rules say not to, but you just don’t give a care. You’re a rebel. Good for you. If you are a Baby Unicorn, the game ends when you flip the table. Don’t be a Baby Unicorn. You’re better than that."

Gameplay Terminology