Difference between revisions of "UU - Basic Unicorn Card"
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|style="text-align: center" style="background-color:palegreen"|'''The [[UU_Game_Terminology_-_Cards|card]] must be placed into a [[UU_Game_Terminology_-_Stable|stable]]''' ''during the resolution of the [[UU_Game_Terminology_-_Cards|card]].'' | |style="text-align: center" style="background-color:palegreen"|'''The [[UU_Game_Terminology_-_Cards|card]] must be placed into a [[UU_Game_Terminology_-_Stable|stable]]''' ''during the resolution of the [[UU_Game_Terminology_-_Cards|card]].'' | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:pink"|'''When in a stable;[[UU_-_Total_Stud_Unicorn|Total Stud Unicorn]] prevents a player from playing [[UU_-_Basic_Unicorn_Card|Basic Unicorn Cards.]]''' | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:pink"|'''[[UU_-_Unicorn_with_Benefits|Unicorn with Benefits]], [[UU_-_Rainbow_Mane|Rainbow Mane]], [[UU_-_The_Bitchiest_Unicorn|The Bitchiest Unicorn]], [[UU_-_Unicorn_Speed|Unicorn Speed]] and [[UU_-_Extra_Tail|Extra Tail]] all require a [[UU_-_Basic_Unicorn_Card|Basic Unicorn Card]] in the stable to enter it.''' | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:pink"|'''When entering a stable;[[UU - Naked Narwhal|Naked Narwhal]] may steal [[UU_-_Basic_Unicorn_Card|Basic Unicorn Card.]]''' | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:pink"|'''When in a stable;[[UU_-_Queen_Bee_Unicorn|Queen Bee Unicorn]] prevents [[UU_-_Basic_Unicorn_Card|Basic Unicorn Cards]] entering other stables.''' | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:pink"|'''[[UU_-_Imitation|Imitation]] and [[UU_-_Rainbow_Unicorn|Rainbow Unicorn]] let you bring a [[UU_-_Basic_Unicorn_Card|Basic Unicorn Card]] into your stable from your hand.''' | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:pink"|'''When in a stable;[[UU_-_Extreme_Adventurer_Unicorn|Extreme Adventurer Unicorn]] and [[UU - Tourist Trap|Tourist Trap]] prevent [[UU_-_Basic_Unicorn_Card|Basic Unicorn Cards]] entering your stable.''' | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:pink"|'''When in a stable;[[UU_-_Double_Agent_Unicorn|Double Agent Unicorn]] and [[UU_-_Unicorn_Adoption_Agency|Unicorn Adoption Agency]] uses [[UU_-_Basic_Unicorn_Card|Basic Unicorn Cards]] for a beginning of turn effect.''' | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:pink"|'''When in a stable;[[UU_-_Black_Hole|Black Hole]] lets you bring a [[UU_-_Basic_Unicorn_Card|Basic Unicorn Card]] into your stable from the deck.''' | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:pink"|'''When in a stable;[[UU - Souvenir Shop|Souvenir Shop]] lets you draw a card when a [[UU_-_Basic_Unicorn_Card|Basic Unicorn Card]] enters your stable.''' | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:pink"|'''When in a stable;[[UU_-_The_Black_Spot|The Black Spot]] prevents a player from winning if a [[UU_-_Basic_Unicorn_Card|Basic Unicorn Card]] is in the stable.''' | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:pink"|'''When entering a stable;[[UU_-_Cutthroat_Captain_Unicorn|Cutthoat Captain Unicorn]] lets you bring a [[UU_-_Basic_Unicorn_Card|Basic Unicorn Card]] into your stable from the discard pile.''' | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:pink"|'''If sacrificed or destroyed;[[UU_-_First_Mer-mate_Unicorn|First Mer-mate Unicorn]] lets you bring a [[UU_-_Basic_Unicorn_Card|Basic Unicorn Card]] into your stable from your hand.''' | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:pink"|'''When in a stable;[[UU_-_Blinding_Light|Blinding Light]] turns all [[UU_-_Unicorn_Card|Unicorn Cards]] in your stable into [[UU_-_Basic_Unicorn_Card|Basic Unicorn Cards]].''' | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:pink"|'''When entering a stable;[[UU_-_Nightmare_Pact|Nightmare Pact]] uses [[UU_-_Basic_Unicorn_Card|Basic Unicorn Card]] as an option for a future effect.''' | ||
|} | |} | ||
=='''Gameplay Terminology'''== | =='''Gameplay Terminology'''== | ||
{{Gameplay Terminology}} | {{Gameplay Terminology}} |
Revision as of 13:34, 13 November 2020
Basic Unicorn cards have an indigo corner. They don't have any effects, but they might have a special place in your heart.
Unicorn Cards have a horn symbol in the top left corner. A Unicorn stays in a player's Stable until it is sacrificed or destroyed. Collect Unicorns in your Stable to win the game!
- All Basic Unicorn cards are not used in the deck for a two player game.
- All Unicorn cards in a Player's Stable count as ONE Unicorn for a game win condition (Unless otherwise stated).
Card List (last updated for Christmas Special)
- Apprentice Unicorn
- Basic Unicorn (Blue)
- Basic Unicorn (Green)
- Basic Unicorn (Indigo)
- Basic Unicorn (Orange)
- Basic Unicorn (Purple)
- Basic Unicorn (Red)
- Basic Unicorn (Yellow)
- Blacksmith Unicorn
- Corn On The Cob
- Dragon Cosplay Unicorn
- Eager Adventurer Unicorn
- Fa La Llamacorn
- Fuckboi Unicorn
- Glamping Unicorn
- Guardsman Unicorn
- High Roller Unicorn
- Horse With A Dildo
- Horse With An Ice Cream Cone
- Indoor Rockclimber Unicorn
- Innkeeper Unicorn
- Innocent Bunnicorn
- Land Lubber Unicorn
- Mariah Karaokecorn
- Narwhal
- Noble Unicorn
- Raccoonicorn
- Red Pandacorn
- Silly Chilly Unicorn
- Single Unicorn
- Stoner Unicorn
- Suburban Dadicorn
- Sugar Crash Unicorn
- Tech Supporticorn
- Unicorn on the Street Corner
- Unicorn Tourist
- Unicorn With a Dragon Tattoo
- Vanillacorn
- Wasted White Unicorn
- Weeniecorn
Specific Card Rules and Information
This card has no requirement preventing the playing of this card. |
The card must be placed into a stable during the resolution of the card. |
When in a stable;Total Stud Unicorn prevents a player from playing Basic Unicorn Cards. |
Unicorn with Benefits, Rainbow Mane, The Bitchiest Unicorn, Unicorn Speed and Extra Tail all require a Basic Unicorn Card in the stable to enter it. |
When entering a stable;Naked Narwhal may steal Basic Unicorn Card. |
When in a stable;Queen Bee Unicorn prevents Basic Unicorn Cards entering other stables. |
Imitation and Rainbow Unicorn let you bring a Basic Unicorn Card into your stable from your hand. |
When in a stable;Extreme Adventurer Unicorn and Tourist Trap prevent Basic Unicorn Cards entering your stable. |
When in a stable;Double Agent Unicorn and Unicorn Adoption Agency uses Basic Unicorn Cards for a beginning of turn effect. |
When in a stable;Black Hole lets you bring a Basic Unicorn Card into your stable from the deck. |
When in a stable;Souvenir Shop lets you draw a card when a Basic Unicorn Card enters your stable. |
When in a stable;The Black Spot prevents a player from winning if a Basic Unicorn Card is in the stable. |
When entering a stable;Cutthoat Captain Unicorn lets you bring a Basic Unicorn Card into your stable from the discard pile. |
If sacrificed or destroyed;First Mer-mate Unicorn lets you bring a Basic Unicorn Card into your stable from your hand. |
When in a stable;Blinding Light turns all Unicorn Cards in your stable into Basic Unicorn Cards. |
When entering a stable;Nightmare Pact uses Basic Unicorn Card as an option for a future effect. |
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously