Difference between revisions of "UU Game Terminology - Simultaneously"
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− | '''Adverb:''' ''in a way that is simultaneous ( | + | '''Adverb:''' ''in a way that is simultaneous (happening or being done at exactly the same time)'' |
+ | |||
+ | The outcome Simultaneous effects will not (cannot) change by performing effects in a different order. | ||
---- | ---- | ||
− | + | [[File:UU - SIMULTANEOUSLY spotlight.png|440px]] | |
− | ==[[Beginning of Turn Phase|The Beginning of turn phase...]]== | + | ==[[UU Game Terminology - Beginning of Turn Phase|The Beginning of turn phase...]]== |
− | <BR>''If any [[cards]] in your Stable have an [[UU Game Terminology - | + | <BR>''If any [[UU Game Terminology - Cards|cards]] in your Stable have an [[UU Game Terminology - Effects|effect]] that states, "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered [[UU Game Terminology - Effects|effect]], you can no longer trigger that [[UU Game Terminology - Effects|effect]] this turn.'' |
− | These effects occur '''[[Simultaneously]]''' you do '''not''' have the option to disregard any, they all "trigger" regardless of the outcome. | + | These effects occur '''[[UU Game Terminology - Simultaneously|Simultaneously]]''' you do '''not''' have the option to disregard any, they all "trigger" regardless of the outcome. |
− | + | {| class="wikitable" style="text-align: center" | |
− | + | |style="text-align: center" style="background-color:#32CD32"|[[File:UU-Base-070-02.png|75px]]'''[[UU - Unicorn Lasso|Unicorn Lasso]] and [[UU - Glitter Bomb|Glitter Bomb]]'''[[File:UU-Base-068-02.png|75px]] | |
− | <br>Both of these cards have [[Optional|optional]] effects but both regardless of choosing those options will still "trigger" at the [[Beginning of Turn Phase|beginning of turn]]. Both have the conditional argument of choice and that argument ceases to exist when the player chooses not to use it. (This behaves in a similar way as a [[requirement]] would, you are [[Requirement|required]] to make a decision to use these abilities or not). | + | |style="text-align: center" style="background-color:#FF0000"|<p align="center">'''OR'''</p> |
+ | |style="text-align: center" style="background-color:#32CD32"|[[File:UU-Base-068-02.png|75px]]'''[[UU - Glitter Bomb|Glitter Bomb]] and [[UU - Unicorn Lasso|Unicorn Lasso]]'''[[File:UU-Base-070-02.png|75px]] | ||
+ | |} | ||
+ | <br>Both of these cards have [[UU Game Terminology - Optional|optional]] effects but both regardless of choosing those options will still "trigger" at the [[UU Game Terminology - Beginning of Turn Phase|beginning of turn]]. Both have the conditional argument of choice and that argument ceases to exist when the player chooses not to use it. (This behaves in a similar way as a [[UU Game Terminology - Requirement|requirement]] would, you are [[UU Game Terminology - Requirement|required]] to make a decision to use these abilities or not). | ||
If one or both effects are chosen to be performed an effect chain is created; If both are chosen: | If one or both effects are chosen to be performed an effect chain is created; If both are chosen: | ||
− | + | {| class="wikitable" style="text-align: center" | |
− | <p align="center">'''OR'''</p> | + | |style="text-align: center" style="background-color:#32CD32"|'''[[UU - Unicorn Lasso|Unicorn Lasso]] requires a [[UU - Unicorn Card|unicorn card]] to be chosen to [[UU Game Terminology - Steal|STEAL]] , [[UU - Glitter Bomb|Glitter Bomb]] requires a [[UU Game Terminology - Sacrifice|Sacrifice]] and a target to [[UU Game Terminology - Destroy|Destroy]]''' |
− | '''[[Glitter Bomb]] requires a [[UU Game Terminology - Sacrifice| | + | |style="text-align: center" style="background-color:#FF0000"|<p align="center">'''OR'''</p> |
+ | |style="text-align: center" style="background-color:#32CD32"|'''[[UU - Glitter Bomb|Glitter Bomb]] requires a [[UU Game Terminology - Sacrifice|Sacrifice]] and a target to [[UU Game Terminology - Destroy|Destroy]], [[UU - Unicorn Lasso|Unicorn Lasso]] requires a [[UU - Unicorn Card|unicorn card]] to be chosen to [[UU Game Terminology - Steal|STEAL]]''' | ||
+ | |} | ||
<br>''All effects in the chain are happening at the same time, both statement are performed as written one way or the other. Then the next link is performed.'' | <br>''All effects in the chain are happening at the same time, both statement are performed as written one way or the other. Then the next link is performed.'' | ||
− | + | {| class="wikitable" style="text-align: center" | |
− | <br>'''The [[Unicorn Lasso|lasso'd]] unicorn is moved into the [[UU Game Terminology - Stable|Stable]] and the [[Glitter Bomb|Glitter Bombed]] card is [[Destroy|destroyed]].''' ''"at the same time"'' | + | |style="text-align: center" style="background-color:#32CD32"|<br>'''The [[UU - Unicorn Lasso|lasso'd]] unicorn is moved into the [[UU Game Terminology - Stable|Stable]] and the [[UU - Glitter Bomb|Glitter Bombed]] card is [[UU Game Terminology - Destroy|destroyed]].''' ''"at the same time"'' |
− | <p align="center">'''OR'''</p> | + | |style="text-align: center" style="background-color:#FF0000"|<p align="center">'''OR'''</p> |
− | '''The [[Glitter Bomb|Glitter Bombed]] card is [[Destroy|destroyed]] and the [[Unicorn Lasso|lasso'd]] unicorn is moved into the [[UU Game Terminology - Stable|Stable]].''' ''"at the same time"'' | + | |style="text-align: center" style="background-color:#32CD32"|'''The [[UU - Glitter Bomb|Glitter Bombed]] card is [[UU Game Terminology - Destroy|destroyed]] and the [[UU - Unicorn Lasso|lasso'd]] unicorn is moved into the [[UU Game Terminology - Stable|Stable]].''' ''"at the same time"'' |
− | + | |} | |
− | <br>The [[Beginning of Turn Phase|beginning of turn]] chain effect has now concluded, however different "new" effect chains may have been created when the [[Steal|stolen]] unicorn left the [[UU Game Terminology - Stable|Stable]], When the [[Glitter Bomb]] [[Sacrifice|sacrificial]] card left the [[UU Game Terminology - Stable|Stable]], when the [[Steal|stolen]] unicorn [[Enter|enters]] the "new" [[UU Game Terminology - Stable|Stable]] or when the [[Destroy|destroyed]] unicorn left the [[UU Game Terminology - Stable|Stable]]. | + | <br>The [[UU Game Terminology - Beginning of Turn Phase|beginning of turn]] chain effect has now concluded, however different "new" effect chains may have been created when the [[UU Game Terminology - Steal|stolen]] unicorn left the [[UU Game Terminology - Stable|Stable]], When the [[UU - Glitter Bomb|Glitter Bomb]] [[UU Game Terminology - Sacrifice|sacrificial]] card left the [[UU Game Terminology - Stable|Stable]], when the [[UU Game Terminology - Steal|stolen]] unicorn [[UU Game Terminology - Enter|enters]] the "new" [[UU Game Terminology - Stable|Stable]] or when the [[UU Game Terminology - Destroy|destroyed]] unicorn left the [[UU Game Terminology - Stable|Stable]]. |
'''These effects are links in a chain, a player does not get to choose which links or card to do as they wish.''' | '''These effects are links in a chain, a player does not get to choose which links or card to do as they wish.''' | ||
− | <br>The player does '''not''' have the ability to [[Steal|Lasso]] the unicorn into their [[UU Game Terminology - Stable|Stable]] to then [[UU Game Terminology - Sacrifice| | + | <br>The player does '''not''' have the ability to [[UU Game Terminology - Steal|Lasso]] the unicorn into their [[UU Game Terminology - Stable|Stable]] to then [[UU Game Terminology - Sacrifice|Sacrifice]] it to the [[UU - Glitter Bomb|Glitter Bomb]]. |
<br>'''TIP: If the card is not in the stable when the turn started, how can it be sacrificed?...'''(It cannot.) | <br>'''TIP: If the card is not in the stable when the turn started, how can it be sacrificed?...'''(It cannot.) | ||
− | <br>'''NOTE: The [[Unicorn Lasso|Lasso'd]] unicorn can be [[Sacrifice|sacrificed]] as any other card in the stable can be, just not to another [[Beginning of Turn Phase|beginning of turn]] effect.''' | + | <br>'''NOTE: The [[UU - Unicorn Lasso|Lasso'd]] unicorn can be [[UU Game Terminology - Sacrifice|sacrificed]] as any other card in the stable can be, just not to another [[UU Game Terminology - Beginning of Turn Phase|beginning of turn]] effect.''' |
− | =='''[[Continuous|Continuous Effect...]]'''== | + | =='''[[UU Game Terminology - Continuous|Continuous (Mandatory) Effect...]]'''== |
− | |||
− | + | '''Mandatory [[UU Game Terminology - Effects|Effects]] are [[UU Game Terminology - Effects|Effects]] that MUST be done every single time another [[UU Game Terminology - Effects|effect]] occurs (if possible), otherwise you cannot play the card, target the card or do an [[UU Game Terminology - Effects|effect]].''' | |
− | |||
− | + | These effects occur '''[[UU Game Terminology - Simultaneously|Simultaneously]]''' you do '''not''' have the option to disregard any, they all "active" all the time, you do not get to disregard any. | |
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:#32CD32"|[[File:UU-Base-075-02.png|75px]]'''[[UU Game Terminology - Masquerade|Pandamonium]] and [[UU - Barbed Wire|Barbed Wire]]'''[[File:UU-Base-074-02.png|75px]] | ||
+ | |style="text-align: center" style="background-color:#FF0000"|<p align="center">'''OR'''</p> | ||
+ | |style="text-align: center" style="background-color:#32CD32"|[[File:UU-Base-074-02.png|75px]]'''[[UU - Barbed Wire|Barbed Wire]] and [[UU Game Terminology - Masquerade|Pandamonium]]'''[[File:UU-Base-075-02.png|75px]] | ||
+ | |} | ||
+ | <br>Both of these cards have [[UU Game Terminology - Continuous|continous]] [[UU Game Terminology - Mandatory|mandatory]] effects. Both have the conditional argument that is active while the card is in a [[UU Game Terminology - Stable|Stable]]. (This behaves in a similar way as a [[UU Game Terminology - Requirement|requirement]] would, you are [[UU Game Terminology - Requirement|required]] to do them everytime the condition occurs. | ||
---- | ---- | ||
− | + | <br>'''Scenario;''' ''A [[UU - Unicorn Card|unicorn card]] [[UU Game Terminology - Enter|enters]] the [[UU Game Terminology - Stable|Stable]].'' | |
− | + | {| class="wikitable" style="text-align: center" | |
− | + | |style="text-align: center" style="background-color:#32CD32"|'''[[UU Game Terminology - Masquerade|Pandamonium]] makes [[UU - Unicorn Card|unicorn cards]] immune to effects. [[UU - Barbed Wire|Barbed Wire]] requires a [[UU Game Terminology - Discard|Discard]] (everytime) when a [[UU - Unicorn Card|unicorn card]] enters a [[UU Game Terminology - Stable|stable]].''' | |
− | + | |style="text-align: center" style="background-color:#FF0000"|<p align="center">'''OR'''</p> | |
− | + | |style="text-align: center" style="background-color:#32CD32"|'''[[UU - Barbed Wire|Barbed Wire]] requires a [[UU Game Terminology - Discard|Discard]] (everytime) when a [[UU - Unicorn Card|unicorn card]] enters a [[UU Game Terminology - Stable|stable]].[[UU Game Terminology - Masquerade|Pandamonium]] makes [[UU - Unicorn Card|unicorn cards]] immune to effects.''' | |
+ | |} | ||
+ | <br>''Both statements are active as written one way or the other. The [[UU - Unicorn Card|unicorn card]] becomes "immune" and [[UU - Barbed Wire|Barbed Wire]] [[UU Game Terminology - Requirement|requires]] a card to be [[UU Game Terminology - Discard|discarded]].'' | ||
+ | <br>'''If the player is unable to [[UU Game Terminology - Discard|discard]] a card, they cannot play the [[UU - Unicorn Card|unicorn card]] as they do not met the [[UU Game Terminology - Requirement|Requirement]] created by [[UU - Barbed Wire|Barbed Wire]].''' | ||
+ | <br>'''If a unicorn card is stolen or played into the stable by another player, a card must be discarded if able. If the player has no cards in hand, the impossible action effect would be triggered and that discard effect would be disregarded.''' | ||
+ | ---- | ||
+ | <br>'''Scenario;''' ''A [[UU - Unicorn Card|unicorn card]] [[UU Game Terminology - Leave|leaves]] the [[UU Game Terminology - Stable|Stable]].'' | ||
+ | {| class="wikitable" style="text-align: center" | ||
+ | |style="text-align: center" style="background-color:#32CD32"|'''[[UU Game Terminology - Masquerade|Pandamonium]] makes [[UU - Unicorn Card|unicorn cards]] immune to effects. [[UU - Barbed Wire|Barbed Wire]] requires a [[UU Game Terminology - Discard|Discard]] (every time) when a [[UU - Unicorn Card|unicorn card]] leaves a [[UU Game Terminology - Stable|stable]].''' | ||
+ | |style="text-align: center" style="background-color:#FF0000"|<p align="center">'''OR'''</p> | ||
+ | |style="text-align: center" style="background-color:#32CD32"|'''[[UU - Barbed Wire|Barbed Wire]] requires a [[UU Game Terminology - Discard|Discard]] (everytime) when a [[UU - Unicorn Card|unicorn card]] leaves a [[UU Game Terminology - Stable|stable]].[[UU Game Terminology - Masquerade|Pandamonium]] makes [[UU - Unicorn Card|unicorn cards]] immune to effects.''' | ||
+ | |} | ||
+ | <br>''Both statements are active as written one way or the other. The [[UU - Unicorn Card|unicorn card]] is "immune" from effects, [[UU - Barbed Wire|Barbed Wire]] cannot affect [[UU - Unicorn Card|unicorn cards]] leaving the [[UU Game Terminology - Stable|Stable]].'' | ||
+ | <br>'''A card is not required to be discarded.''' | ||
---- | ---- | ||
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− | + | =='''Gameplay Terminology'''== | |
− | + | {{Gameplay Terminology}} | |
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Latest revision as of 03:23, 15 May 2023
Adverb: in a way that is simultaneous (happening or being done at exactly the same time)
The outcome Simultaneous effects will not (cannot) change by performing effects in a different order.
The Beginning of turn phase...
If any cards in your Stable have an effect that states, "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered effect, you can no longer trigger that effect this turn.
These effects occur Simultaneously you do not have the option to disregard any, they all "trigger" regardless of the outcome.
Unicorn Lasso and Glitter Bomb | OR |
Glitter Bomb and Unicorn Lasso |
Both of these cards have optional effects but both regardless of choosing those options will still "trigger" at the beginning of turn. Both have the conditional argument of choice and that argument ceases to exist when the player chooses not to use it. (This behaves in a similar way as a requirement would, you are required to make a decision to use these abilities or not).
If one or both effects are chosen to be performed an effect chain is created; If both are chosen:
Unicorn Lasso requires a unicorn card to be chosen to STEAL , Glitter Bomb requires a Sacrifice and a target to Destroy | OR |
Glitter Bomb requires a Sacrifice and a target to Destroy, Unicorn Lasso requires a unicorn card to be chosen to STEAL |
All effects in the chain are happening at the same time, both statement are performed as written one way or the other. Then the next link is performed.
The lasso'd unicorn is moved into the Stable and the Glitter Bombed card is destroyed. "at the same time" |
OR |
The Glitter Bombed card is destroyed and the lasso'd unicorn is moved into the Stable. "at the same time" |
The beginning of turn chain effect has now concluded, however different "new" effect chains may have been created when the stolen unicorn left the Stable, When the Glitter Bomb sacrificial card left the Stable, when the stolen unicorn enters the "new" Stable or when the destroyed unicorn left the Stable.
These effects are links in a chain, a player does not get to choose which links or card to do as they wish.
The player does not have the ability to Lasso the unicorn into their Stable to then Sacrifice it to the Glitter Bomb.
TIP: If the card is not in the stable when the turn started, how can it be sacrificed?...(It cannot.)
NOTE: The Lasso'd unicorn can be sacrificed as any other card in the stable can be, just not to another beginning of turn effect.
Continuous (Mandatory) Effect...
Mandatory Effects are Effects that MUST be done every single time another effect occurs (if possible), otherwise you cannot play the card, target the card or do an effect.
These effects occur Simultaneously you do not have the option to disregard any, they all "active" all the time, you do not get to disregard any.
Pandamonium and Barbed Wire | OR |
Barbed Wire and Pandamonium |
Both of these cards have continous mandatory effects. Both have the conditional argument that is active while the card is in a Stable. (This behaves in a similar way as a requirement would, you are required to do them everytime the condition occurs.
Scenario; A unicorn card enters the Stable.
Pandamonium makes unicorn cards immune to effects. Barbed Wire requires a Discard (everytime) when a unicorn card enters a stable. | OR |
Barbed Wire requires a Discard (everytime) when a unicorn card enters a stable.Pandamonium makes unicorn cards immune to effects. |
Both statements are active as written one way or the other. The unicorn card becomes "immune" and Barbed Wire requires a card to be discarded.
If the player is unable to discard a card, they cannot play the unicorn card as they do not met the Requirement created by Barbed Wire.
If a unicorn card is stolen or played into the stable by another player, a card must be discarded if able. If the player has no cards in hand, the impossible action effect would be triggered and that discard effect would be disregarded.
Scenario; A unicorn card leaves the Stable.
Pandamonium makes unicorn cards immune to effects. Barbed Wire requires a Discard (every time) when a unicorn card leaves a stable. | OR |
Barbed Wire requires a Discard (everytime) when a unicorn card leaves a stable.Pandamonium makes unicorn cards immune to effects. |
Both statements are active as written one way or the other. The unicorn card is "immune" from effects, Barbed Wire cannot affect unicorn cards leaving the Stable.
A card is not required to be discarded.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously