Difference between revisions of "UU Game Terminology - Simultaneously"

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During gameplay many effects will occur '''[[Simultaneously]]''', these effects do '''not''' occur in a linear sequence but are happening at the very same time. The action to perform these effects are performed as a sequence for the purposes of the interaction of gameplay components.
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During gameplay many effects will occur '''[[UU Game Terminology - Simultaneously|Simultaneously]]''', these effects do '''not''' occur in a linear sequence but are happening at the very same time. The action to perform these effects are performed as a sequence for the purposes of the interaction of gameplay components.
  
==[[Beginning of Turn Phase|The Beginning of turn phase...]]==
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==[[UU Game Terminology - Beginning of Turn Phase|The Beginning of turn phase...]]==
<BR>''If any [[cards]] in your Stable have an [[UU Game Terminology - effects|effect]] that states, "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered [[UU Game Terminology - effects|effect]], you can no longer trigger that [[UU Game Terminology - effects|effect]] this turn.''
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<BR>''If any [[UU Game Terminology - cards|cards]] in your Stable have an [[UU Game Terminology - effects|effect]] that states, "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered [[UU Game Terminology - effects|effect]], you can no longer trigger that [[UU Game Terminology - effects|effect]] this turn.''
  
These effects occur '''[[Simultaneously]]''' you do '''not''' have the option to disregard any, they all "trigger" regardless of the outcome.
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These effects occur '''[[UU Game Terminology - Simultaneously|Simultaneously]]''' you do '''not''' have the option to disregard any, they all "trigger" regardless of the outcome.
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
|style="text-align: center" style="background-color:#32CD32"|[[File:UU-Base-070-02.png|75px]]'''[[Unicorn Lasso]] and [[Glitter Bomb]]'''[[File:UU-Base-068-02.png|75px]]
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|style="text-align: center" style="background-color:#32CD32"|[[File:UU-Base-070-02.png|75px]]'''[[UU - Unicorn Lasso|Unicorn Lasso]] and [[UU - Glitter Bomb|Glitter Bomb]]'''[[File:UU-Base-068-02.png|75px]]
 
|style="text-align: center" style="background-color:#FF0000"|<p align="center">'''OR'''</p>
 
|style="text-align: center" style="background-color:#FF0000"|<p align="center">'''OR'''</p>
|style="text-align: center" style="background-color:#32CD32"|[[File:UU-Base-068-02.png|75px]]'''[[Glitter Bomb]] and [[Unicorn Lasso]]'''[[File:UU-Base-070-02.png|75px]]
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|style="text-align: center" style="background-color:#32CD32"|[[File:UU-Base-068-02.png|75px]]'''[[UU - Glitter Bomb|Glitter Bomb]] and [[UU - Unicorn Lasso|Unicorn Lasso]]'''[[File:UU-Base-070-02.png|75px]]
 
|}
 
|}
<br>Both of these cards have [[Optional|optional]] effects but both regardless of choosing those options will still "trigger" at the [[Beginning of Turn Phase|beginning of turn]]. Both have the conditional argument of choice and that argument ceases to exist when the player chooses not to use it. (This behaves in a similar way as a [[requirement]] would, you are [[Requirement|required]] to make a decision to use these abilities or not).
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<br>Both of these cards have [[UU Game Terminology - Optional|optional]] effects but both regardless of choosing those options will still "trigger" at the [[UU Game Terminology - Beginning of Turn Phase|beginning of turn]]. Both have the conditional argument of choice and that argument ceases to exist when the player chooses not to use it. (This behaves in a similar way as a [[UU Game Terminology - Requirement|requirement]] would, you are [[UU Game Terminology - Requirement|required]] to make a decision to use these abilities or not).
  
 
If one or both effects are chosen to be performed an effect chain is created; If both are chosen:
 
If one or both effects are chosen to be performed an effect chain is created; If both are chosen:
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
|style="text-align: center" style="background-color:#32CD32"|'''[[Unicorn Lasso]] requires a [[Unicorn|unicorn card]] to be chosen to [[Steal|STEAL]] , [[Glitter Bomb]] requires a [[UU Game Terminology - Sacrifice|Sacrificed]] and a target to [[UU Game Terminology - Destroy|Destroy]]'''
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|style="text-align: center" style="background-color:#32CD32"|'''[[UU - Unicorn Lasso|Unicorn Lasso]] requires a [[UU - Unicorn Card|unicorn card]] to be chosen to [[UU Game Terminology - Steal|STEAL]] , [[UU - Glitter Bomb|Glitter Bomb]] requires a [[UU Game Terminology - Sacrifice|Sacrifice]] and a target to [[UU Game Terminology - Destroy|Destroy]]'''
 
|style="text-align: center" style="background-color:#FF0000"|<p align="center">'''OR'''</p>
 
|style="text-align: center" style="background-color:#FF0000"|<p align="center">'''OR'''</p>
|style="text-align: center" style="background-color:#32CD32"|'''[[Glitter Bomb]] requires a [[UU Game Terminology - Sacrifice|Sacrificed]] and a target to [[UU Game Terminology - Destroy|Destroy]], [[Unicorn Lasso]] requires a [[Unicorn|unicorn card]] to be chosen to [[Steal|STEAL]]'''
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|style="text-align: center" style="background-color:#32CD32"|'''[[UU - Glitter Bomb|Glitter Bomb]] requires a [[UU Game Terminology - Sacrifice|Sacrifice]] and a target to [[UU Game Terminology - Destroy|Destroy]], [[UU - Unicorn Lasso|Unicorn Lasso]] requires a [[UU - Unicorn Card|unicorn card]] to be chosen to [[UU Game Terminology - Steal|STEAL]]'''
 
|}
 
|}
 
<br>''All effects in the chain are happening at the same time, both statement are performed as written one way or the other. Then the next link is performed.''
 
<br>''All effects in the chain are happening at the same time, both statement are performed as written one way or the other. Then the next link is performed.''
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
|style="text-align: center" style="background-color:#32CD32"|<br>'''The [[Unicorn Lasso|lasso'd]] unicorn is moved into the [[UU Game Terminology - Stable|Stable]] and the [[Glitter Bomb|Glitter Bombed]] card is [[Destroy|destroyed]].''' ''"at the same time"''
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|style="text-align: center" style="background-color:#32CD32"|<br>'''The [[UU - Unicorn Lasso|lasso'd]] unicorn is moved into the [[UU Game Terminology - Stable|Stable]] and the [[UU - Glitter Bomb|Glitter Bombed]] card is [[UU Game Terminology - Destroy|destroyed]].''' ''"at the same time"''
 
|style="text-align: center" style="background-color:#FF0000"|<p align="center">'''OR'''</p>
 
|style="text-align: center" style="background-color:#FF0000"|<p align="center">'''OR'''</p>
|style="text-align: center" style="background-color:#32CD32"|'''The [[Glitter Bomb|Glitter Bombed]] card is [[Destroy|destroyed]] and the [[Unicorn Lasso|lasso'd]] unicorn is moved into the [[UU Game Terminology - Stable|Stable]].''' ''"at the same time"''
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|style="text-align: center" style="background-color:#32CD32"|'''The [[UU - Glitter Bomb|Glitter Bombed]] card is [[UU Game Terminology - Destroy|destroyed]] and the [[UU - Unicorn Lasso|lasso'd]] unicorn is moved into the [[UU Game Terminology - Stable|Stable]].''' ''"at the same time"''
 
|}
 
|}
<br>The [[Beginning of Turn Phase|beginning of turn]] chain effect has now concluded, however different "new" effect chains may have been created when the [[Steal|stolen]] unicorn left the [[UU Game Terminology - Stable|Stable]], When the [[Glitter Bomb]] [[Sacrifice|sacrificial]] card left the [[UU Game Terminology - Stable|Stable]], when the [[Steal|stolen]] unicorn [[Enter|enters]] the "new" [[UU Game Terminology - Stable|Stable]] or when the [[Destroy|destroyed]] unicorn left the [[UU Game Terminology - Stable|Stable]].
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<br>The [[UU Game Terminology - Beginning of Turn Phase|beginning of turn]] chain effect has now concluded, however different "new" effect chains may have been created when the [[UU Game Terminology - Steal|stolen]] unicorn left the [[UU Game Terminology - Stable|Stable]], When the [[UU - Glitter BombGlitter Bomb]] [[UU Game Terminology - Sacrifice|sacrificial]] card left the [[UU Game Terminology - Stable|Stable]], when the [[UU Game Terminology - Steal|stolen]] unicorn [[UU Game Terminology - Enter|enters]] the "new" [[UU Game Terminology - Stable|Stable]] or when the [[UU Game Terminology - Destroy|destroyed]] unicorn left the [[UU Game Terminology - Stable|Stable]].
  
 
'''These effects are links in a chain, a player does not get to choose which links or card to do as they wish.'''
 
'''These effects are links in a chain, a player does not get to choose which links or card to do as they wish.'''

Revision as of 12:07, 16 March 2020

Adverb: in a way that is simultaneous (= happening or being done at exactly the same time):


During gameplay many effects will occur Simultaneously, these effects do not occur in a linear sequence but are happening at the very same time. The action to perform these effects are performed as a sequence for the purposes of the interaction of gameplay components.

The Beginning of turn phase...


If any cards in your Stable have an effect that states, "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered effect, you can no longer trigger that effect this turn.

These effects occur Simultaneously you do not have the option to disregard any, they all "trigger" regardless of the outcome.

UU-Base-070-02.pngUnicorn Lasso and Glitter BombUU-Base-068-02.png

OR

UU-Base-068-02.pngGlitter Bomb and Unicorn LassoUU-Base-070-02.png


Both of these cards have optional effects but both regardless of choosing those options will still "trigger" at the beginning of turn. Both have the conditional argument of choice and that argument ceases to exist when the player chooses not to use it. (This behaves in a similar way as a requirement would, you are required to make a decision to use these abilities or not).

If one or both effects are chosen to be performed an effect chain is created; If both are chosen:

Unicorn Lasso requires a unicorn card to be chosen to STEAL , Glitter Bomb requires a Sacrifice and a target to Destroy

OR

Glitter Bomb requires a Sacrifice and a target to Destroy, Unicorn Lasso requires a unicorn card to be chosen to STEAL


All effects in the chain are happening at the same time, both statement are performed as written one way or the other. Then the next link is performed.


The lasso'd unicorn is moved into the Stable and the Glitter Bombed card is destroyed. "at the same time"

OR

The Glitter Bombed card is destroyed and the lasso'd unicorn is moved into the Stable. "at the same time"


The beginning of turn chain effect has now concluded, however different "new" effect chains may have been created when the stolen unicorn left the Stable, When the UU - Glitter BombGlitter Bomb sacrificial card left the Stable, when the stolen unicorn enters the "new" Stable or when the destroyed unicorn left the Stable.

These effects are links in a chain, a player does not get to choose which links or card to do as they wish.
The player does not have the ability to Lasso the unicorn into their Stable to then Sacrifice it to the Glitter Bomb.
TIP: If the card is not in the stable when the turn started, how can it be sacrificed?...(It cannot.)
NOTE: The Lasso'd unicorn can be sacrificed as any other card in the stable can be, just not to another beginning of turn effect.

Continuous (Mandatory) Effect...

Mandatory Effects are Effects that MUST be done every single time another effect occurs (if possible), otherwise you cannot play the card, target the card or do an effect.

These effects occur Simultaneously you do not have the option to disregard any, they all "active" all the time, you do not get to disregard any.

UU-Base-075-02.pngPandamonium and Barbed WireUU-Base-074-02.png

OR

UU-Base-074-02.pngBarbed Wire and PandamoniumUU-Base-075-02.png


Both of these cards have continous mandatory effects. Both have the conditional argument that is active while the card is in a Stable. (This behaves in a similar way as a requirement would, you are required to do them everytime the condition occurs.



Scenario; A unicorn card enters the Stable.

Pandamonium makes unicorn cards immune to effects. Barbed Wire requires a Discard (everytime) when a unicorn card enters a stable.

OR

Barbed Wire requires a Discard (everytime) when a unicorn card enters a stable.Pandamonium makes unicorn cards immune to effects.


Both statements are active as written one way or the other. The unicorn card becomes "immune" and Barbed Wire requires a card to be discarded.
NOTE: If the player is unable to discard a card, they cannot play the unicorn card as they do not met the Barbed Wire Requirement.



Scenario; A unicorn card leaves the Stable.

Pandamonium makes unicorn cards immune to effects. Barbed Wire requires a Discard (every time) when a unicorn card leaves a stable.

OR

Barbed Wire requires a Discard (everytime) when a unicorn card leaves a stable.Pandamonium makes unicorn cards immune to effects.


Both statements are active as written one way or the other. The unicorn card is "immune" from effects, Barbed Wire cannot affect unicorn cards leaving the Stable.



UU-Base-081-02.png

Gameplay Terminology