UU Game Terminology - Seven Sacker
There are 7 cards defined as "Seven Sacker" cards, All cards contain the effect text;
"SACRIFICE all of your Unicorn cards, then DESTROY a Unicorn card in each other player's Stable.'"
- If a requirement requires sacrificing all of a card type, you must have at least one card of that type in your stable when playing the card (to meet the requirement). A card in the stable that is immune to sacrifice effects will prevent the card from being played (you cannot meet the requirement).
All seven cards were first released in the 2017 Kickstarter Apocalypse Expansion and then paired with Rainbow Sprinkles to retail as the Rainbow Apocalypse Expansion.
Specific Card Rules and Information
INTERACTION: Impossible Action:If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:
- DISCARD when you have no cards in your hand.
- SACRIFICE a card when you have no cards in your Stable.
- SACRIFICE a card that cannot be sacrificed.
RESULT: A Seven Sacker Can NOT be played if a unicorn card would remain in your Stable after resolution.
INTERACTION: UU Game Terminology - Masquerade:"All of your Unicorns are considered "Masquerader". Cards that affect Unicorn cards do not affect your "Masquerader"."
RESULT: Seven Sacker can NOT be played as any unicorn card in Stable are unaffected (Immunity).
INTERACTION: Magical Kittencorn: This card cannot be destroyed or otherwise affected by Magic Cards.
RESULT: Seven Sacker can NOT be played if Magical Kittencorn is in your Stable, seven sackers are magic cards and the Magical Kittencorn is Immune to magic cards and would remain in Stable.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously