Difference between revisions of "UU Game Terminology - Masquerade"

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(Altered Gameplay concepts)
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*'''[[UU Game Terminology - Masquerade|Masquerade]] Cards give [[UU Game Terminology - Continuous|Continuous]] [[UU Game Terminology - Immunity|Immunity]] to [[UU - Unicorn Card|Unicorn Cards]] in the stable.'''
 
*'''[[UU Game Terminology - Masquerade|Masquerade]] Cards give [[UU Game Terminology - Continuous|Continuous]] [[UU Game Terminology - Immunity|Immunity]] to [[UU - Unicorn Card|Unicorn Cards]] in the stable.'''
 
** '''If a targeted effect on a unicorn card is required to play a card you are unable play that card.''' ''Any unicorn card in your stable cannot be the chosen target for a sacrifice, destroy, steal or replacement effect. An opponent cannot play a card that directly or indirectly targets a unicorn card. The player cannot play any card that has a requirement that would target a unicorn in their stable such as [[UU - Unicorns of the Apocalypse|Unicorns of the Apocalypse]] or a [[UU Game Terminology - Seven Sacker|Seven Sacker]]
 
** '''If a targeted effect on a unicorn card is required to play a card you are unable play that card.''' ''Any unicorn card in your stable cannot be the chosen target for a sacrifice, destroy, steal or replacement effect. An opponent cannot play a card that directly or indirectly targets a unicorn card. The player cannot play any card that has a requirement that would target a unicorn in their stable such as [[UU - Unicorns of the Apocalypse|Unicorns of the Apocalypse]] or a [[UU Game Terminology - Seven Sacker|Seven Sacker]]
** '''If an effect of a card in a stable would require a sacrifice, a unicorn card is not a legitimate card that can be sacrificed.''' ''The card is immune to a sacrifice effect and cannot be affected by this effect, such as [[UU - Glitter Bomb|Glitter Bomb]] or [[UU - Angel Unicorn|Angel Unicorn]].''
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** '''If an effect of a card in a stable would require a sacrifice, a unicorn card is not a legitimate card that can be sacrificed.''' ''The card is immune to a sacrifice effect and cannot be affected by this effect, such as [[UU - Glitter Bomb|Glitter Bomb]] or even if the card would be sacrificing itself [[UU - Angel Unicorn|Angel Unicorn]].''
 
*'''When a masquerade card is in a stable, it has no card effect that removes unicorn card effects.'''
 
*'''When a masquerade card is in a stable, it has no card effect that removes unicorn card effects.'''
 
**'''DO MY UNICORN CARD EFFECTS STILL WORK IF A [[UU Game Terminology - Masquerade|MASQUERADE]] CARD IS IN MY STABLE?''' ''Yes, their effects remain the same. (Masquerade cards have no text to change them.)''
 
**'''DO MY UNICORN CARD EFFECTS STILL WORK IF A [[UU Game Terminology - Masquerade|MASQUERADE]] CARD IS IN MY STABLE?''' ''Yes, their effects remain the same. (Masquerade cards have no text to change them.)''

Revision as of 20:12, 13 February 2022

UU-cardtypebannerMASQUERADE.png

  • the wearing of disguise. "dressing up, role playing, and masquerade"

There are 5 cards defined as "Masquerade" cards, All cards contain the effect text;

"All of your Unicorns are considered "Masquerading". Cards that affect Unicorn cards do not affect your "Masquerader"."

PANDAMONIUM

Second Print: All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas.

OTTER DEVASTATION

C&C Print: All of your Unicorns are considered Otters. Cards that affect Unicorn cards do not affect your Otters.

CATASTROPHE

C&C Print: All of your Unicorns are considered Cats. Cards that affect Unicorn cards do not affect your Cats.

HORSE SHIT

NSFW Base: All of your Unicorns are considered Shits. Cards that affect Unicorn cards do not affect your Shits.

OH, DEER

Christmas Special Exp: All of your Unicorns are considered Reindeer. Cards that affect Unicorn cards do not affect your Reindeer.


Standard Game-play concepts

During normal game-play, there are certain concepts that are always active and have no effect on the gameplay.

Unicorn cards are a physical component of the game, they are held by player's, physically placed into stables, some have effect text, some do not. These cards are always unicorn cards and cannot become something other than being a unicorn card.

When a unicorn card is in a player's stable each unicorn card is considered a "unicorn". This concept of "unicorn" has no physical component, "unicorns" do not have any effect text, the entire purpose of the "unicorn" concept is to determine the game-winning condition (usually 7 unicorns). Even though a "unicorn" has no physical component they are said to be in the stable.

Altered Gameplay concepts

When in a stable there are 9 cards that alter the standard gameplay concept, of these 5 are masquerade cards, 3 have the Blinding Effect and the other is Tiny Stable. All of these cards alter the standard gameplay concepts above.

  • When in a stable; you are prevented from winning. The win condition requires "unicorns", you do not have any to count. (Unless Dragon's Blessing is in the stable also.)
  • WHEN A UNICORN CARD ENTERS A STABLE. A Unicorn card is considered a unicorn, when they enter a stable they become a panda, cat, otter, shit or reindeer and also trigger any other continuous effects that may also be in a stable. (Such as Barbed Wire).
  • A STOLEN UNICORN CARD WILL NOT RETURN TO THE ORIGINAL STABLE, from a return effect. The card has immunity so the return effect will not affect Unicorn Cards.
  • When a masquerade card is in a stable it causes the intangible "unicorn" concept to become a physical component. This causes Pandas, cats, otters, shits, and reindeer to have an immunity effect rather than the physical card in the stable and this immunity is extended to the card.
  • Masquerade Cards give Continuous Immunity to Unicorn Cards in the stable.
    • If a targeted effect on a unicorn card is required to play a card you are unable play that card. Any unicorn card in your stable cannot be the chosen target for a sacrifice, destroy, steal or replacement effect. An opponent cannot play a card that directly or indirectly targets a unicorn card. The player cannot play any card that has a requirement that would target a unicorn in their stable such as Unicorns of the Apocalypse or a Seven Sacker
    • If an effect of a card in a stable would require a sacrifice, a unicorn card is not a legitimate card that can be sacrificed. The card is immune to a sacrifice effect and cannot be affected by this effect, such as Glitter Bomb or even if the card would be sacrificing itself Angel Unicorn.
  • When a masquerade card is in a stable, it has no card effect that removes unicorn card effects.
    • DO MY UNICORN CARD EFFECTS STILL WORK IF A MASQUERADE CARD IS IN MY STABLE? Yes, their effects remain the same. (Masquerade cards have no text to change them.)
  • When a masquerade card is in a stable, it has no card effect that prevents replacement effects.
    • The immunity granted from a Masquerade card does not extend to unicorn card effects. The effect created from a unicorn card on another player's cards can still be replaced by other card effects instead.
  • This card has no effect text that changes a card's type. Example; A Basic Unicorn card will always be a Basic Unicorn card.

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Specific Card Rules and Information

  • This card has no requirement effect text that prevents playing the card.
  • When in a stable; This card adds an immunity effect to; Unicorn Cards. This protection prevents a unicorn card from being targeted directly or indirectly by an effect.

Blinding Effect and Masquerade Effect

  • When a unicorn card enters a stable
    • Blinding Effect which has priority negates the unicorn card effect text and is considered a "basic unicorn" (instead of unicorn).
    • Masquerade Effect then gives immunity to the now "basic unicorn" it is now considered a "Panda", "cat", "otter", "shit", or reindeer" with its card effect. (It is now protected from the Blinding Effect).
    • The unicorn card has already entered the stable with negated card effect text so it will not trigger any enter effect. (The card did not enter with any effect text.)
    • The unicorn card leaving a stable will trigger any leave effect as the card is protected by from the Blinding Effect. (The card left the stable with its effect text.)

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Gameplay Terminology