UU Game Terminology - Masquerade
- the wearing of disguise. "dressing up, role playing, and masquerade"
There are 5 cards defined as "Masquerade" cards, All cards contain the effect text;
"All of your Unicorns are considered "Masquerading". Cards that affect Unicorn cards do not affect your "Masquerader"."
PANDAMONIUM
Second Print: All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas.
OTTER DEVASTATION
C&C Print: All of your Unicorns are considered Otters. Cards that affect Unicorn cards do not affect your Otters.
CATASTROPHE
C&C Print: All of your Unicorns are considered Cats. Cards that affect Unicorn cards do not affect your Cats.
HORSE SHIT
NSFW Base: All of your Unicorns are considered Shits. Cards that affect Unicorn cards do not affect your Shits.
OH, DEER
Christmas Special Exp: All of your Unicorns are considered Reindeer. Cards that affect Unicorn cards do not affect your Reindeer.
Altered Gameplay concepts
When in a stable, Masquerade cards alter standard gameplay concepts as listed below.
- The player is prevented from winning. The win condition requires "unicorns", you do not have any to count. (Unless Dragon's Blessing is in the stable also.)
- When a unicorn card enters a stable. The Unicorn card is considered a unicorn, when they enter a stable they become a panda, cat, otter, shit or reindeer and also trigger any other continuous effects that may also be in a stable. (Such as Barbed Wire).
- A STOLEN unicorn card will not return to original stable, from a return effect. The card has immunity so the return effect will not affect Unicorn Cards.
- When a masquerade card is in a stable it causes the intangible "unicorn" concept to become a physical component. This causes Pandas, cats, otters, shits, and reindeer to have an immunity effect rather than the physical card in the stable and this immunity is extended to the card.
- Masquerade Cards give Continuous Immunity to Unicorn Cards in the stable.
- If a targeted effect on a unicorn card is required to play a card you are unable play that card. Any unicorn card in your stable cannot be chosen for a sacrifice, destroy, steal (move), return, remove or replacement effect. An opponent cannot play a card that directly or indirectly targets a unicorn card. The player cannot play any card that has a requirement that would target a unicorn in their stable such as Unicorns of the Apocalypse or a Seven Sacker
- If an effect of a card in a stable would require a sacrifice, a unicorn card is not a legitimate card that can be sacrificed. The card is immune to a sacrifice effect and cannot be affected by this effect, such as Glitter Bomb or even if the card would be sacrificing itself Angel Unicorn (the sacrifice cannot be made, if for a requirement it would not be fulfilled). (Angel Unicorn has a card effect that would be affecting a unicorn card "itself" which it is protected from).
- When a masquerade card is in a stable, it has no card effect that removes unicorn card effects.
- DO MY UNICORN CARD EFFECTS STILL WORK IF A MASQUERADE CARD IS IN MY STABLE? Yes, their effects remain the same. (Masquerade cards have no text to change them.)
- When a masquerade card is in a stable, it has no card effect that prevents replacement effects.
- The immunity granted from a Masquerade card does not extend to unicorn card effects. The effect created from a unicorn card on another player's cards can still be replaced by other card effects instead.
- This card has no effect text that changes a card's type. Example; A Basic Unicorn card will always be a Basic Unicorn card.
Specific Card Rules and Information
- This card has no requirement effect text that prevents playing the card.
- When in a stable; This card adds an immunity effect to; Unicorn Cards. This protection prevents a unicorn card from being targeted directly or indirectly by an effect.
Blinding Effect and Masquerade Effect
- Blinding Effect and Masquerade Effect are both mandatory continuous effects.
- Blinding Effect and Masquerade Effect are both simultaneous effects.(Simultanous, conflicting effects.)
- Blinding Effect has effect priority over Masquerade Effect. (Refer Statement section "C".)
- When a unicorn card enters a stable
- Blinding Effect which has priority negates the unicorn card effect text and is considered a "basic unicorn" (instead of unicorn).
- Masquerade Effect then gives immunity to the now "basic unicorn" it is now considered a "Panda", "cat", "otter", "shit", or reindeer" with its card effect. (It is now protected from the Blinding Effect).
- The unicorn card has already entered the stable with negated card effect text so it will not trigger any enter effect. (The card did not enter with any effect text.)
- The unicorn card leaving a stable will trigger any leave effect as the card is protected by from the Blinding Effect. (The card left the stable with its effect text.)
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously