UU Game Terminology - Masquerade
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- the wearing of disguise. "dressing up, role playing, and masquerade"
There are 5 cards defined as "Masquerade" cards;
'These cards gives Continuous Immunity to Unicorn Cards in the stable. NO EFFECT CAN TARGET A UNICORN CARD. Unicorn cards cannot be affected, they are immune to both direct and indirect effects.
Specific Card Rules and Information
- This card has no requirement effect text that prevents playing the card.
- If a targeted effect on a unicorn card is required to play a card the player is unable to play that card. Such as Unicorns of the Apocalypse or a Seven Sacker
- Any unicorn card in your stable cannot be chosen for a sacrifice, destroy, steal (move), return, remove, or replacement effect.
- An opponent cannot play a card that indirectly targets a unicorn card, by targeting the player with a Masquerade card in stable.
- When a unicorn card enters a stable. The Unicorn card is considered a unicorn, when they enter a stable they become a panda, cat, otter, shit or reindeer and also trigger any other continuous effects that may also be in a stable. (Such as Barbed Wire).
- A STOLEN unicorn card will not return to original stable, from a return effect. The card has immunity so the return effect will not affect Unicorn Cards.
- If an effect of a card in a stable would require a sacrifice, a unicorn card is not a legitimate card that can be sacrificed.
- The card is immune to a sacrifice effect and cannot be affected by this effect, such as Glitter Bomb.
- If the card would be sacrificing itself, such as Angel Unicorn has a card effect that would be affecting a unicorn card "itself" which it is protected from.
- When a masquerade card is in a stable, it has no card effect that removes unicorn card effects.
- DO MY UNICORN CARD EFFECTS STILL WORK IF A MASQUERADE CARD IS IN MY STABLE? Yes, their effects remain the same. (Masquerade cards have no text to change them.)
- When a masquerade card is in a stable, it has no card effect that prevents replacement effects.
- The immunity granted from a Masquerade card does not extend to unicorn card effects. The effect created from a unicorn card on another player's cards can still be replaced by other card effects instead.
- This card has no effect text that changes a card's type. Example; A Basic Unicorn card will always be a Basic Unicorn card.
Blinding Effect and Masquerade Effect
- Blinding Effect and Masquerade Effect are both mandatory continuous effects.
- Blinding Effect and Masquerade Effect are both simultaneous effects.(Simultanous, conflicting effects.)
- Blinding Effect has effect priority over Masquerade Effect. (Refer Statement section "C".)
- When a unicorn card enters a stable
- Blinding Effect which has priority negates the unicorn card effect text and is considered a "basic unicorn" (instead of unicorn).
- Masquerade Effect then gives immunity to the now "basic unicorn" it is now considered a "Panda", "cat", "otter", "shit", or reindeer" with its card effect. (It is now protected from the Blinding Effect).
- The unicorn card has already entered the stable with negated card effect text so it will not trigger any enter effect. (The card did not enter with any effect text.)
- The unicorn card leaving a stable will trigger any leave effect as the card is protected by from the Blinding Effect. (The card left the stable with its effect text.)
Altered Gameplay concepts
When in a stable, Masquerade cards alter standard gameplay concepts as listed below.
- The player is prevented from winning. The win condition requires "unicorns", you do not have any to count. (Unless Dragon's Blessing is in the stable also.)
- When a masquerade card is in a stable it causes the intangible "unicorn" concept to become a physical component. This causes Pandas, cats, otters, shits, and reindeer to have an immunity effect rather than the physical card in the stable and this immunity is extended to the card.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously