Difference between revisions of "UU Game Terminology - Winning"

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(Puppicorn)
(Stolen unicorn End of turn phase return effect.)
 
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* '''<span style="color:indigo">2-5 Players: 7 Unicorns to win.</span>''' (If you are playing with 2 players, make sure to read the 2-player Rules section.)
 
* '''<span style="color:indigo">2-5 Players: 7 Unicorns to win.</span>''' (If you are playing with 2 players, make sure to read the 2-player Rules section.)
 
* '''<span style="color:indigo">6-8 Players: 6 Unicorns to win.</span>'''
 
* '''<span style="color:indigo">6-8 Players: 6 Unicorns to win.</span>'''
 +
 +
'''"HOW TO WIN The first person with the required number of Unicorns in their Stable wins. Each Unicorn card counts for 1 Unicorn (unless otherwise stated). If a player reaches the required number of Unicorns while an effect chain is active, that player is not declared the winner until all links in that effect chain have resolved."'''
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''(This win condition was updated with the second print rule sheet (June 2018), without the resolution of the effects statement players could win instantly at the number of unicorns achieved (game ended), even if they caused effects that would then cause themselves to not achieve the goal.)''
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==Winning Condition==
 +
A game winning condition is determined when the number of unicorns is achieved and no effects remain to resolve.
 +
 +
This is the similar condition that you are able to progress to next phase of the turn, so you could use the statement;
 +
 +
''"You win at end of a phase".''
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 +
'''No player can win instantly when they get the number of unicorns required.'''
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==Stolen unicorn End of turn phase return effect.==
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 +
*The card's "return effect" is only triggered - At the end of turn phase.
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*It is not an active link in a chain that would prevent you from continuing to the draw phase nor does it prevent you from a win condition prior to the end of the turn phase.
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[[UU - Unicorn Lasso|Unicorn Lasso]]
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[[UU - No Strings Attached|No Strings Attached]]
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[[UU - The Horniest Unicorn|The Horniest Unicorn]]
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[[UU - Bukkakecorn|Bukkakecorn (NSFW base - Out of Print)]]
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[[UU - Unicorn Cuckold|Unicorn Cuckold (NSFW base - Out of Print)]]
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==[[UU - Puppicorn|Puppicorn]]==
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*Puppicorn is the only card that lets you win outside of a phase.
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If it moves in a stable creating the required total of unicorns you win before the beginning of turn phase.
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==Determining the winner of a Tie or when the deck runs out of cards.==
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'''2nd edition.'''
  
 
If the deck runs out of cards before any player reaches a winning number of Unicorns in their Stable, the player with the most Unicorns wins.
 
If the deck runs out of cards before any player reaches a winning number of Unicorns in their Stable, the player with the most Unicorns wins.
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If two or more players tie for the most Unicorns and the most letters, everyone loses. Ouch.
 
If two or more players tie for the most Unicorns and the most letters, everyone loses. Ouch.
  
==Winning Condition==
+
'''LOT 23484'''
A game winning condition is determined when the number of unicorns is achieved and no effects remain to resolve.
 
  
This is the similar condition that you are able to progress to next phase of the turn, so you could use the statement;
+
If the deck runs out of cards before any player reaches the required number of Unicorns in their Stable, the player with the most Unicorns wins. If two or more players tie for the most Unicorns in their I Stable, each tied player must add up the number of letters in the names of all the Unicorn cards in their Stable. The player with the most letters wins. If two or more players tie for the most Unicorns and the most letters, everyone loses.
  
<br>"You win at end of phase".
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'''LOT 23167'''
  
<br>This is so no player could win instantly when they got the number of unicorns required.
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"If you’re a stickler, the game ends when you run out of cards. If no one completed their Unicorn Army, no one gets to be The Righteous Ruler of All Things Magical. If you’re a rule-breaker, you can reshuffle the discard pile back into the deck when you’re out of cards. The rules say not to, but you just don’t give a care. You’re a rebel. Good for you. If you are a Baby Unicorn, the game ends when you flip the table. Don’t be a Baby Unicorn. You’re better than that."
  
==[[Puppicorn]]==
 
Puppicorn is currently the only card that lets you win outside of a phase.
 
If it moves in a stable creating the required total of unicorns you win before the beginning of turn phase.
 
 
=='''Gameplay Terminology'''==
 
=='''Gameplay Terminology'''==
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
+
{{Gameplay Terminology}}
----
+
__NOTOC__
*[[Player]]
 
**[[Hand|Player: Hand]]
 
**[[Hand|Player: Hand Limit]]
 
**[[Stable|Player: Stable]]
 
**[[Turn|Player: Turn]]
 
----
 
*[[Phase|Phase(s)]]
 
**[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
----
 
*[[Cards]]
 
**Card type:[[Downgrade]]
 
**Card type:[[Instant]]
 
**Card type:[[Magic]]
 
**Card type:[[Upgrade]]
 
**Card type:[[Unicorn]]
 
**Unicorn card type:[[Baby Unicorn|Baby]]
 
**Unicorn card type:[[Basic Unicorn|Basic]]
 
**Unicorn card type:[[Magical Unicorn|Magical]]
 
**Unicorn card type:[[Ultimate Unicorn|Ultimate]]
 
----
 
*Game: [[Deck]]
 
*Game: [[Discard Pile]]
 
*Game: [[Impossible|Impossible Actions]]
 
*Game: [[Immunity]]
 
*Game: [[Instant|Instant Pile]]
 
*Game: [[Nursery]]
 
*Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]])
 
----
 
*[[Choose|Choose]] (a card)
 
*[[UU Game Terminology - Destroy|Destroy]] (a card)
 
*[[Discard]] (a card)
 
*[[Draw]] (a card)
 
*[[Play]] (a card)
 
*[[Pull]] (a card)
 
*[[Replace]] (a card)
 
*[[Return]] (a card)
 
*[[UU Game Terminology - Sacrifice|Sacrificed]] (a card)
 
*[[Steal]] (a card)
 
----
 
*[[UU Game Terminology - Effects|effect]]
 
**Effect: [[Bring]] (into stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
 
**Effect: [[UU Game Terminology - Continuous|Continuous]]
 
**Effect: [[Mandatory]]
 
**Effect: [[UU Game Terminology - Optional|Optional]]
 
**Effect: [[UU Game Terminology - Triggered|Triggered]]
 
**Effect: [[Unless otherwise stated]]
 
**Effect: [[Search]]
 
**Effect: [[Shuffle]]
 
----
 
*Defined as:[[Seven Sacker]]
 
*Defined as:[[Masquerade]]
 
*Defined as:[[Flyers]]
 
*Defined as:[[Simultaneously]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 
*Defined as:[[Winning|Win Condition]]
 

Latest revision as of 02:00, 29 September 2023

The End of the Game

The first person to successfully collect the required number of Unicorns in their Stable wins! Each Unicorn card counts for one Unicorn (unless otherwise stated.)

  • 2-5 Players: 7 Unicorns to win. (If you are playing with 2 players, make sure to read the 2-player Rules section.)
  • 6-8 Players: 6 Unicorns to win.

"HOW TO WIN The first person with the required number of Unicorns in their Stable wins. Each Unicorn card counts for 1 Unicorn (unless otherwise stated). If a player reaches the required number of Unicorns while an effect chain is active, that player is not declared the winner until all links in that effect chain have resolved." (This win condition was updated with the second print rule sheet (June 2018), without the resolution of the effects statement players could win instantly at the number of unicorns achieved (game ended), even if they caused effects that would then cause themselves to not achieve the goal.)

Winning Condition

A game winning condition is determined when the number of unicorns is achieved and no effects remain to resolve.

This is the similar condition that you are able to progress to next phase of the turn, so you could use the statement;

"You win at end of a phase".

No player can win instantly when they get the number of unicorns required.

Stolen unicorn End of turn phase return effect.

  • The card's "return effect" is only triggered - At the end of turn phase.
  • It is not an active link in a chain that would prevent you from continuing to the draw phase nor does it prevent you from a win condition prior to the end of the turn phase.

Unicorn Lasso

No Strings Attached

The Horniest Unicorn

Bukkakecorn (NSFW base - Out of Print)

Unicorn Cuckold (NSFW base - Out of Print)

Puppicorn

  • Puppicorn is the only card that lets you win outside of a phase.

If it moves in a stable creating the required total of unicorns you win before the beginning of turn phase.

Determining the winner of a Tie or when the deck runs out of cards.

2nd edition.

If the deck runs out of cards before any player reaches a winning number of Unicorns in their Stable, the player with the most Unicorns wins.

If two or more players tie for the most Unicorns in their Stable, each tied player must add up the number of letters in the names of all the Unicorn cards in their Stable. The player with the most letters wins.

If two or more players tie for the most Unicorns and the most letters, everyone loses. Ouch.

LOT 23484

If the deck runs out of cards before any player reaches the required number of Unicorns in their Stable, the player with the most Unicorns wins. If two or more players tie for the most Unicorns in their I Stable, each tied player must add up the number of letters in the names of all the Unicorn cards in their Stable. The player with the most letters wins. If two or more players tie for the most Unicorns and the most letters, everyone loses.

LOT 23167

"If you’re a stickler, the game ends when you run out of cards. If no one completed their Unicorn Army, no one gets to be The Righteous Ruler of All Things Magical. If you’re a rule-breaker, you can reshuffle the discard pile back into the deck when you’re out of cards. The rules say not to, but you just don’t give a care. You’re a rebel. Good for you. If you are a Baby Unicorn, the game ends when you flip the table. Don’t be a Baby Unicorn. You’re better than that."

Gameplay Terminology