Difference between revisions of "UU - Magic Card"
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− | '''Magic cards have one-time | + | [[File:Icon-magic.png]]<span style="color:green">'''Magic''' </span>cards have a green corner with a star symbol. These cards have a one-time effect; if you play a Magic card on your turn, immediately move it to the discard pile. |
*The person playing the card resolves the effect text as written on the card. | *The person playing the card resolves the effect text as written on the card. | ||
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== Card List == | == Card List == | ||
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Revision as of 18:11, 17 March 2020
Magic cards have a green corner with a star symbol. These cards have a one-time effect; if you play a Magic card on your turn, immediately move it to the discard pile.
- The person playing the card resolves the effect text as written on the card.
Card List
- A Cute Attack
- Alignment Change
- Archangel's Blessing
- Baby Trap
- Back Kick
- Blatant Thievery
- Blaze and Graze
- Breaking and Entering
- Buck Naked
- Chain Lightning
- Change of Luck
- Controlled Destruction
- Dirty Mind
- Dragon Kiss
- Dragon's Breath
- Dragon's Fire
- Dragon-Scorched Stables
- Fire and Brimstone
- Fireball
- Fuck. Marry. Kill
- Glitter Tornado
- Good Deal
- Grow Up
- Heavenly Smite
- Hoof Job
- Horrifying Impaling
- Kink Shame
- Kiss of Life
- Kittencorn Burglar
- Llamapocalypse
- Make it Rain
- Make It Snow
- Merry-Go-Round
- Mystical Vortex
- Necromancy
- Nightmare's Conjuring
- Overpopulation
- Plague of Death
- Prismatic Bray
- Prospecting
- Quid Pro Quo
- Rainbow Bazooka
- Rainbow Bridge
- Rainbow Shitstorm
- Raze the Stables
- Reset Button
- Re-Target
- Safe Sex
- Sex, Drugs, and Unicorns
- Shake Up
- Sharing Is Caring
- Spring Cleaning
- Storm of Cuteness
- Targeted Destruction
- Temporal Paradox
- Time Rift
- Totally Not Two Unicorns
- Two-For-One
- Ultimate Destruction
- Unfair Bargain
- Unicorgy
- Unicorn Acid Trip
- Unicorn Black Market
- Unicorn Enema
- Unicorn Hangover
- Unicorn Nap
- Unicorn Poison
- Unicorn Shrinkray
- Unicorn Swap
- Unicorn Trap
- Unicorns Forever
- Unicorns of the Apocalypse
- Unicornucopia
- Wishing Well
- Yoink!
- Zombie Apocalypse
IMPOSSIBLE ACTIONS
If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:
- DISCARD when you have no cards in your hand
- SACRIFICE a card when you have no cards in your Stable
- SACRIFICE a card that cannot be sacrificed
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously