UU - Upgrade Card
From Unstable Games Wiki
Upgrade cards have an orange corner with an up arrow symbol. These cards grant positive effects. You can play an Upgrade card in any player's Stable. An Upgrade card stays in a player's Stable until it is sacrificed or destroyed.
An Upgrade card in your Stable affects only your Stable (unless otherwise stated). Unicorn, Downgrade, and Upgrade cards only have active effect text when in a player’s Stable. Any Unicorn, Downgrade, and Upgrade card that is not brought directly or moved into a stable by an effect can be neigh’d, unless the cards specifically states “This card cannot be Neigh'd.”
This specifically includes the Yay Upgrade card.
- This card has no effect text that prevents it from being neigh'd.
- This card can be neigh'd when played.
- When played it has no active effect text until it is successfully placed into stable.
- “The Yay card has just been announced to play?” YES – players can neigh it.
- ”Is this just announced card to play Yay card in a stable?” NO – then it has not yet been successfully played, players can neigh it.
Card List (last updated for Christmas Special)
- Ancient Ritual
- Blow Up Unicorn
- Caffeine Overload
- Claw Machine
- Controlled Chaos
- Critical Hit
- Dominatrix Whip
- Double Dutch
- Dragon Protection
- Dragon's Blessing
- Dragon's Fortune
- Extra Life
- Extra Tail
- Extradimensional Saddlebag
- Foresight
- Gift Inspector
- Gingerbread Stable
- Glass Half Full
- Glitter Bomb
- Imaginary Friendicorn
- Nightmare Pact
- No Strings Attached
- Objection
- Pit Covered in Leaves
- Pony Play
- Putting on a Show
- Rainbow Aura
- Rainbow Lasso
- Rainbow Mane
- Rainbow Sprinkles
- Retribution
- Royal Hooves
- Souvenir Shop
- Special Delivery
- Stable Artillery
- Summoning Ritual
- Ugly Holiday Sweater
- Unicorn Adoption Agency
- Unicorn Bribe
- Unicorn Chastity Belt
- Unicorn Dungeon
- Unicorn Lasso
- Unicorn Mafia
- Unicorn Speed
- Unicorn Survival Kit
- Unicorn Vibrator
- Unicorn with Benefits
- Wall of Horns
- Yay
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously